Float variables that I have added to blueprints cannot be edited in the property matrix and are greyed out, but native float variables are fine. Is it meant to be that way? Seems odd.
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Hi, This is a bug and I reported. If you can edit the engine code, please look at the workaround. thanks.
Thanks for the reply. I’m glad it has been acknowledged. It’s only a bit annoying for me so I’ll wait for the fix.
This still happens in 2025. Unreal 5.5
I have problems with Data Assets float values.
Unreal makes developers use data assets, yet does not support multiple value editing within the property matrix.
Sad…
