I’m setting up UE5 on a perforce streams server right now, and I plan to have multiple projects alongside the Engine folder. I also plan to develop multiple plugins that I would like to be shared between all projects, so I want to know if it’s possible to host them in a sibling folder and map them into projects from that directory somehow. The folder structure would look like this:
* Engine
* Plugins
* PluginA
* PluginB
* PluginC
* ProjectX
* ProjectY
* ProjectZ
Where ProjectX, ProjectY and ProjectZ all have access to and build PluginA, PluginB and PluginC.
The two options I can see for doing this are:
- Map plugins from external directories into the project using configs, similar to how .uprojectdirs files work (I don’t know if this functionality exists, but I can’t find it)
- Use virtual streams in Perforce to map the plugin directory to the right place in the project’s internal hierarchy
I know how to do option 2 already, but it has the drawback of only being able to have a single active project, and requiring users to switch virtual streams before they use another project.
Does anyone know if option 1 exists? Any thoughts and help much appreciated!