Can plugins be classified by directory?


As shown in the figure, the plugins in the red box directory are purchased from the market and maintained by the original author of the plugins. I only use them, and the plugins in the yellow box directory are my own developed gaming plugins, and I am constantly editing them. But in the UE editor, they are mixed together, as shown in the following figure (although I have set the colors, once the engine is updated, these setting information will be lost):

This makes it necessary for me to select the plugin I want to edit every time. If the directory where the plugin is located can be kept intact in the editor, it would be much more convenient. This way, I can also use more directories to ensure the readability of my project.
Of course, I don’t want to change the logic of the engine search plugin because it may prevent the plugin from freely moving its directory. I just want to display the directory in the editor when the plugin is displayed, so that we can open the directory and then open the plugin under the directory. This makes it easy to find.