Can playercamera be exported to Max?

Hey guys,

I’m developing an FPS with a team using the UE4 engine and having issues aligning the hard aim animation sets I have for the 1P hero and the fire arm animation sets I’ve created thus far. Though the sights lineup correctly in Max, an issue keeps persisting that the sights don’t lineup in UE4 though. Is there anyway I can export the playercamera to 3Ds Max, or be able to emulate the playercamera into Max so the sights can be aligned correctly in both scenes?

I’m currently using 3Ds Max 2012 and UE4 4.60