Can Player Camera Managers take input?

I have the C key set up as input for CamSwitch but pressing C does nothing while playing. I’ve made sure the camera manager is being set by default via a debug string in the event begin play on the event graph on the player camera manager. I also added a debug string to the released pin of CamSwitch and it’s not firing either. I’m stumped. Can camera managers not take input events?


You need to use a Set Active node and when one is active the rest need to be set to false for active:


Yep, I’ve done all that in the functions called by the switch on int. This is inside the function called by pin 0 on the switch on int.

Oh ok, then you need to enable input in the BP:

Bingo! That did the trick. Thank you much!