Hello,
I’m trying to tame some wild physics and have introduced the engines substepping which has definitely helped.
But I was wondering if I could do more by hooking into the special ‘Substep Ticks’ from my blueprints?
I know this is possible using c++ but I can’t convert my characters to c++.
Has anyone done this?
Cheers
It is best to do any substep work in c++, since it fires many times per frame on a separate thread.
You can, however,adjust the tick group of your character to fire before or after physics.
Thanks for the advice. Do you know if I could write a blueprint node that did the substep work only, without (re)writing other parts of my character in c++?
This is for the ragdoll part of my character.
Edit: Or maybe a component?