Can Persistent Field only affect chaos particles?

  1. I’m following the guide here and made some disable fields. Only problem is my player character is also a physics object with physics-based movements, and it’s also affected by the field. Is there anyway to do it so the field only affects chaos particles from geometry collections?

  2. Also for the “Disabled Threshold” option in the add persistent field node, where exactly do you adjust that threshold? It’s not under Physics > Advanced like the Sleep Threshold.

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Got the same question, seems like there is no support for this right now. Seems crazy honestly… I’m still looking for a workaround and will let you know if I find one.

EDIT: Lowering the magnitude for the disable field seems to help a bit but it still isn’t quite right :confused:

We have given up on using it for 5.0EA. Seen someone showcasing chaos working for Preview out of the box so they might be usable now, but we haven’t tried yet.

You should be able to filter out objects to which the field is applied.

You have to add a Field System Meta Data Filter to the actor. Then, I guess set the Object Type to Destruction like this:

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