Hello, I have a Niagara effect for my Skeletal mesh weapon, its all set up the way I want, however, The weapon spawns in my hand, and plays a Niagara effect, but then my hand moves down and the particles fall off the mesh and kind of leaves an after image of my mesh, it looks cool but its not what I want exactly, I would like the effect to stick to the weapon instead of leaving a after image. So, what I’m trying to accomplish is having the particles stay within the bounds of the mesh.