Hello, I am testing something out with the default game. I wanted to make the character aim down sights, I made a second camera that you switch between. The Follow Camera and the Aiming Camera. The problem is, when I switch from the Default Camera to the Aiming Camera, I can only look on the X-Axis. Once I switch back to the default camera view, I am able to look on the X and Y Axis again.
Hi there,
Have you tried setting 'Use Pawn Control Rotation" to true on your Aiming Camera? That variable tells cameras (and spring arm components too!) to use the rotation of your player controller so it should rotate correctly.
Here’s an image of where it’s located when you have the camera component selected.
I hope that helps!
Hi, Thanks for the comment. Unfortunately I have already tried checking that, That was my first thought.