Can one person make a game in 3d ?

I was wondering if one person with the help of freelenace work from others make a game in 3D with a runtime of 24 minutes?
I am thinking of a game with basic intention of telling a story (with cutscenes) and very little gameplay elements (like ledge climbing, quick time events)?

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Your post has been moved to the correct area.

EDIT: I just re-read your post and looked at the responses you have received and I am going to move this thread to general discussion, as your aren’t really offering freelance work, you are merely asking if it is possible.

I will leave a redirect here for the interim. Sorry about the confusion.

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Sure, as long as that person isn’t afraid to work his *** off. As you mentioned hiring some freelancers might be necessary if you are not comfortable filling all roles yourself but other than that you just need to keep going and don’t let the huge task in front of you deter you.

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It really boils down to the project scope vs timeframe. If you have the skill set required and enough time then you certainly can do it. If you can hire freelance talent to compensate for the skills you lack then that works as well. You just have to be very realistic with the scope and timeframe.

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The fast answer is yes, you can.
But my advice is make the game with placeholders until you have the gameplay of this way you can focus the freelances in the exact art, code or wherer you need.

btw it is a General discussion topic.

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Yes. Although you need to do everything youself (unless you buy some from the marketplace)

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Never never never be afraid to rely on the Marketplace. I can do a lot of different things and have a decent amount of experience, but I’m not artist; I can’t produce things that look as good as modelers/texture artists can, nor can I do it anywhere near as timely. So I stock up on marketplace assets and just go to town on level design, system design/implementation, effects, etc. - ie, all the stuff I’m good at and enjoy doing.

And just because stuff comes in a pack on the marketplace doesn’t bind you to the way they’re used or the context in which they can be extended towards. That sounds obvious, but sometimes people get locked into a mindset they don’t need to.

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For me, most of the marketplace stuff (especially animations) don’t suit well for a good game; they are just out of context and character. The same thing applies to the assets unless you’re doing a “realistic” game

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Yeah, I’ve run into the same issue (especially animations). That’s where I scavenge the internet and then get familiar enough with other tools to extract what I need or get things into a UE4-happy format or whatever.

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it’s certainly possible, but it’s a long process that only few can endure

I’m going that path. in my case, except for sounds (I use/edit sounds from freesound) and music (I bought some), I do everything else myself
my project is powered by UDK, and I started it years before UE4 was even announced. it all depends on the game’s scope but that’s how long it takes, yes.
also in my case my project is still in development so personally I can’t yet completely prove that it’s possible, but I will be done by the end of the year :slight_smile:

UE4 certainly offers many more possibilities in terms of 3rd party assets and code than UDK did. it brings the problem of keeping art consistency but achieving that, I’d say it’s much more manageable now to make a one man team game than it was years ago

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I like this guys answer :smiley:

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