In Linux UE4 I am able to look in all directions using the mouse. With a character created with a character bp I can only move forward in the up/down location the mouse look is facing. I can not change the character’s forward motion based on looking left/right, as in turning. All pawn “use controller rotation” options are off, “orient rotation to movement” is on, “use controller desired rotation” is off, changing any of those settings appears to do nothing. How can I turn my charactor?
Create a template project and take a look at how they make it right. The best way to learn.
Thanks, I think I found the answer in a different forum: rotation - In UE4, how do I turn my character's body together with the camera? - Game Development Stack Exchange
I appreciate your suggestion though, it made me think about the issue in a different way by trying a template project. I found controller yaw input only changed the camera view not the character rotation. I would be willing to accept rotating around the character with the mouse for my purposes but I now have a new problem. In my template project creating a character with a camera causes the camera to be used for the view when posessing the character, however in my real project creating a camera in a new character bp does not allow a offset distance away from the character for the camera. Literally doing the exact same character bp creation in a template project compared to my real project leads to different results in this way so now I am going to work on figuring out how to fix this.