can not packing up project with plugins

Hello guys, I just finished up my little game with MacBook Pro and trying to pack it up, but it keeping showing error when I trying to packing it. Then I start a new blank project and pack it up, it works but whenever I add plugin PaperZD into it I’m not be able to packing the project and the error is same as what shows when I trying to pack up my game which also using PaperZD, here is the full log. Really need some hand here and thank you.
LogTurnkeySupport: Project requires temp target (PaperZD plugin is enabled)
LogLauncherProfile: Unable to use promoted target - …/…/…/…/…/…/qingshanli/Documents/Unreal Projects/T1/Binaries/Mac/UnrealGame.target does not exist.
LogMonitoredProcess: Running Serialized UAT: [ /usr/bin/env – “/Users/Shared/Epic Games/UE_5.2/Engine/Build/BatchFiles/RunUAT.command” -ScriptsForProject=“/Users/qingshanli/Documents/Unreal Projects/T1/T1.uproject” Turnkey -command=VerifySdk -platform=Mac -UpdateIfNeeded -EditorIO -EditorIOPort=54656 -project=“/Users/qingshanli/Documents/Unreal Projects/T1/T1.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“/Users/qingshanli/Documents/Unreal Projects/T1/T1.uproject” -unrealexe=“/Users/Shared/Epic Games/UE_5.2/Engine/Binaries/Mac/UnrealEditor.app/
Contents/MacOS/UnrealEditor” -platform=Mac -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory=“/Users/qingshanli/Desktop/11” -clientconfig=Shipping -nodebuginfo -nocompile -nocompileuat ]
UATHelper: Packaging (Mac): Running AutomationTool…
UATHelper: Packaging (Mac): Running bundled mono, version: Mono JIT compiler version 5.16.0.220 (2018-06/bb3ae37d71a Fri Nov 16 17:12:11 EST 2018)
UATHelper: Packaging (Mac): Setting up bundled DotNet SDK
UATHelper: Packaging (Mac): /Users/Shared/Epic Games/UE_5.2/Engine/Build/BatchFiles/Mac/…/…/…/Binaries/ThirdParty/DotNet/6.0.302/mac-x64
UATHelper: Packaging (Mac): Start UAT Non-Interactively: dotnet AutomationTool.dll -ScriptsForProject=/Users/qingshanli/Documents/Unreal Projects/T1/T1.uproject Turnkey -command=VerifySdk -platform=Mac -UpdateIfNeeded -EditorIO -EditorIOPort=54656 -project=/Users/qingshanli/Documents/Unreal Projects/T1/T1.uproject BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=/Users/qingshanli/Documents/Unreal Projects/T1/T1.uproject -unrealexe=/Users/Shared/Epic Games/UE_5.2/Engine/Binaries/Mac/UnrealEditor.app/Contents/MacOS/UnrealEditor -platform=Mac -installed -stage -arch
ive -package -build -pak -iostore -compressed -prereqs -archivedirectory=/Users/qingshanli/Desktop/11 -clientconfig=Shipping -nodebuginfo -nocompile -nocompileuat
UATHelper: Packaging (Mac): Starting AutomationTool…
UATHelper: Packaging (Mac): Parsing command line: -ScriptsForProject=“/Users/qingshanli/Documents/Unreal Projects/T1/T1.uproject” Turnkey -command=VerifySdk -platform=Mac -UpdateIfNeeded -EditorIO -EditorIOPort=54656 -project=“/Users/qingshanli/Documents/Unreal Projects/T1/T1.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“/Users/qingshanli/Documents/Unreal Projects/T1/T1.uproject” -unrealexe=“/Users/Shared/Epic Games/UE_5.2/Engine/Binaries/Mac/UnrealEditor.app/Contents/MacOS/UnrealEditor” -platform=Mac -installed -stage -archive -package -build -pak
-iostore -compressed -prereqs -archivedirectory=/Users/qingshanli/Desktop/11 -clientconfig=Shipping -nodebuginfo -nocompile -nocompileuat
UATHelper: Packaging (Mac): Initializing script modules…
UATHelper: Packaging (Mac): Total script module initialization time: 0.26 s.
UATHelper: Packaging (Mac): using /Users/Shared/Epic Games/UE_5.2/Engine/Build/BatchFiles/Mac/…/…/…/Binaries/ThirdParty/DotNet/6.0.302/mac-x64/dotnet!
UATHelper: Packaging (Mac): Executing commands…
UATHelper: Packaging (Mac): Installed Sdk validity:
UATHelper: Packaging (Mac): Mac: (Status=Valid, MinAllowed_Sdk=14.1.0, MaxAllowed_Sdk=15.9.9, Current_Sdk=15.2, Allowed_AutoSdk=14.1, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists”)
UATHelper: Packaging (Mac): Scanning for envvar changes…
UATHelper: Packaging (Mac): … done!
UATHelper: Packaging (Mac): Cleaning Temp Paths…
UATHelper: Packaging (Mac): BUILD SUCCESSFUL
UATHelper: Packaging (Mac): Setting up ProjectParams for /Users/qingshanli/Documents/Unreal Projects/T1/T1.uproject
UATHelper: Packaging (Mac): T1.uproject requires a temporary target.cs to be generated (PaperZD plugin is enabled)
LogIOSDeviceHelper: Warning: Could not pair with connected iOS/tvOS device. Trust this computer by accepting the popup on device.
UATHelper: Packaging (Mac): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Mac): Running: /Users/Shared/Epic Games/UE_5.2/Engine/Binaries/ThirdParty/DotNet/6.0.302/mac-x64/dotnet “/Users/Shared/Epic Games/UE_5.2/Engine/Binaries/DotNET/UnrealBuildTool/UnrealBuildTool.dll” T1 Mac Shipping -Project=“/Users/qingshanli/Documents/Unreal Projects/T1/T1.uproject” “/Users/qingshanli/Documents/Unreal Projects/T1/T1.uproject” -NoUBTMakefiles -remoteini=“/Users/qingshanli/Documents/Unreal Projects/T1” -skipdeploy -Manifest=“/Users/qingshanli/Documents/Unreal Projects/T1/Intermediate/Build/Manifest.xml” -NoHotReload -log=“/Users/qingshanli/Library/Logs/U
nreal Engine/LocalBuildLogs/UBT-T1-Mac-Shipping.txt”
UATHelper: Packaging (Mac): Log file: /Users/qingshanli/Library/Logs/Unreal Engine/LocalBuildLogs/UBT-T1-Mac-Shipping.txt
UATHelper: Packaging (Mac): Writing manifest to /Users/qingshanli/Documents/Unreal Projects/T1/Intermediate/Build/Manifest.xml
UATHelper: Packaging (Mac): Building T1…
UATHelper: Packaging (Mac): [Upgrade]
UATHelper: Packaging (Mac): [Upgrade] Using backward-compatible include order. The latest version of UE has changed the order of includes, which may require code changes. The current setting is:
UATHelper: Packaging (Mac): [Upgrade] IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_0
UATHelper: Packaging (Mac): [Upgrade] Suppress this message by setting ‘IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_2;’ in T1.Target.cs.
UATHelper: Packaging (Mac): [Upgrade] Alternatively you can set this to ‘EngineIncludeOrderVersion.Latest’ to always use the latest include order. This will potentially cause compile errors when integrating new versions of the engine.
UATHelper: Packaging (Mac): [Upgrade]
UATHelper: Packaging (Mac): Determining max actions to execute in parallel (6 physical cores, 12 logical cores)
UATHelper: Packaging (Mac): Executing up to 6 processes, one per physical core
UATHelper: Packaging (Mac): Requested 1.5 GB free memory per action, 8.37 GB available: limiting max parallel actions to 5
UATHelper: Packaging (Mac): Building 2 actions with 2 processes…
UATHelper: Packaging (Mac): [1/2] Finalizing app bundle: T1-Mac-Shipping.app
UATHelper: Packaging (Mac): T1-Mac-Shipping.app: resource fork, Finder information, or similar detritus not allowed
UATHelper: Packaging (Mac): [2/2] WriteMetadata T1-Mac-Shipping.target
UATHelper: Packaging (Mac): Total time in Parallel executor: 0.81 seconds
UATHelper: Packaging (Mac): Deploying T1 Mac Shipping…
UATHelper: Packaging (Mac): Deploying now!
UATHelper: Packaging (Mac): Total execution time: 4.07 seconds
UATHelper: Packaging (Mac): Took 4.401529s to run dotnet, ExitCode=0
UATHelper: Packaging (Mac): BUILD FAILED: AddBuildProductsFromManifest: /Users/qingshanli/Documents/Unreal Projects/T1/Binaries/Mac/T1-Mac-Shipping.app/Contents/_CodeSignature/CodeResources was in manifest “/Users/qingshanli/Documents/Unreal Projects/T1/Intermediate/Build/Manifest.xml” but could not be found.
UATHelper: Packaging (Mac): AutomationTool executed for 0h 0m 8s
UATHelper: Packaging (Mac): AutomationTool exiting with ExitCode=1 (Error_Unknown)
UATHelper: Packaging (Mac): RunUAT ERROR: AutomationTool was unable to run successfully. Exited with code: 1
PackagingResults: Error: AutomationTool was unable to run successfully. Exited with code: 1
PackagingResults: Error: Unknown Error