When migrating all content and c++ files I can start the editor in debug mode without it triggering the breakpoint. However as soon as I open a blueprint or a map, doesn’t matter which one, I get the same error as above.
When migrating all content and c++ files I can start the editor in debug mode without it triggering the breakpoint. However as soon as I open a blueprint or a map, doesn’t matter which one, I get the same error as above.