Can not pack build right in UE5.4

Im having a trouble to package my game buid for a long time,i fixed sdk problem(i think…?),but still cant not pack well,seems like its the problem with the static mesh,but i have so many,please help TT
heres the outputlog

UATHelper: Packaging (Windows): LogOutputDevice: Warning:
UATHelper: Packaging (Windows): Script Stack (0 frames) :
UATHelper: Packaging (Windows): LogOutputDevice: Error: begin: stack for UAT
UATHelper: Packaging (Windows): LogOutputDevice: Error: === Handled ensure: ===
UATHelper: Packaging (Windows): LogOutputDevice: Error:
UATHelper: Packaging (Windows): LogOutputDevice: Error: Ensure condition failed: NewOuter [File:D:\build++UE5\Sync\Engine\Plugins\Importers\USDImporter\Source\USDClasses\Private\USDAssetCache2.cpp] [Line: 482]
UATHelper: Packaging (Windows): LogOutputDevice: Error:
UATHelper: Packaging (Windows): LogOutputDevice: Error: Stack:
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffdff230d83 UnrealEditor-USDClasses.dll!UE::AssetCache::Private::DeserializeObjectAndSubObjects() [D:\build++UE5\Sync\Engine\Plugins\Importers\USDImporter\Source\USDClasses\Private\USDAssetCache2.cpp:482]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffdff226a16 UnrealEditor-USDClasses.dll!operator==() [D:\build++UE5\Sync\Engine\Plugins\Importers\USDImporter\Source\USDClasses\Private\USDAssetCache2.cpp:923]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffdff235fe0 UnrealEditor-USDClasses.dll!UUsdAssetCache2::GetCachedAsset() [D:\build++UE5\Sync\Engine\Plugins\Importers\USDImporter\Source\USDClasses\Private\USDAssetCache2.cpp:985]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffdff2499c3 UnrealEditor-USDClasses.dll!UUsdAssetCache2::Serialize() [D:\build++UE5\Sync\Engine\Plugins\Importers\USDImporter\Source\USDClasses\Private\USDAssetCache2.cpp:1671]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffe646fa690 UnrealEditor-CoreUObject.dll!FPackageHarvester::ProcessExport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage\PackageHarvester.cpp:519]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffe646f0a53 UnrealEditor-CoreUObject.dll!anonymous namespace'::HarvestPackage() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage2.cpp:374] UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffe646f1d81 UnrealEditor-CoreUObject.dll!anonymous namespace’::InnerSave() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage2.cpp:2959]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffe647049b0 UnrealEditor-CoreUObject.dll!UPackage::Save2() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage2.cpp:3134]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffe64704c79 UnrealEditor-CoreUObject.dll!UPackage::Save() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage.cpp:20]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffe2ce85766 UnrealEditor-UnrealEd.dll!UEditorEngine::Save() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:4837]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffe2cc120f7 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::SaveCookedPackage() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:6172]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffe2cbf6218 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::PumpSaves() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:4738]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffe2cc1f2c7 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::TickMainCookLoop() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1464]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffe2cc1e704 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::TickCookByTheBook() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1346]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffe2c8fdd50 UnrealEditor-UnrealEd.dll!UCookCommandlet::RunCookByTheBookCook() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:555]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffe2c8bf6fd UnrealEditor-UnrealEd.dll!UCookCommandlet::CookByTheBook() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:508]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffe2c8daeb0 UnrealEditor-UnrealEd.dll!UCookCommandlet::Main() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:249]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ff7fbfa80dd UnrealEditor-Cmd.exe!FEngineLoop::PreInitPostStartupScreen() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4195]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ff7fbf9e146 UnrealEditor-Cmd.exe!GuardedMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:136]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ff7fbf9e42a UnrealEditor-Cmd.exe!GuardedMainWrapper() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ff7fbfa18a4 UnrealEditor-Cmd.exe!LaunchWindowsStartup() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ff7fbfb70c4 UnrealEditor-Cmd.exe!WinMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ff7fbfb96e6 UnrealEditor-Cmd.exe!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffeccbf7374 KERNEL32.DLL!UnknownFunction
UATHelper: Packaging (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffecdb1cc91 ntdll.dll!UnknownFunction
UATHelper: Packaging (Windows): LogOutputDevice: Error:
UATHelper: Packaging (Windows): LogOutputDevice: Error: end: stack for UAT
PackagingResults: Error: begin: stack for UAT
PackagingResults: Error: === Handled ensure: ===
PackagingResults: Error: Ensure condition failed: NewOuter [File:D:\build++UE5\Sync\Engine\Plugins\Importers\USDImporter\Source\USDClasses\Private\USDAssetCache2.cpp] [Line: 482]
PackagingResults: Error: Stack:
PackagingResults: Error: [Callstack] 0x00007ffdff230d83 UnrealEditor-USDClasses.dll!UE::AssetCache::Private::DeserializeObjectAndSubObjects() [D:\build++UE5\Sync\Engine\Plugins\Importers\USDImporter\Source\USDClasses\Private\USDAssetCache2.cpp:482]
PackagingResults: Error: [Callstack] 0x00007ffdff226a16 UnrealEditor-USDClasses.dll!operator==() [D:\build++UE5\Sync\Engine\Plugins\Importers\USDImporter\Source\USDClasses\Private\USDAssetCache2.cpp:923]
PackagingResults: Error: [Callstack] 0x00007ffdff235fe0 UnrealEditor-USDClasses.dll!UUsdAssetCache2::GetCachedAsset() [D:\build++UE5\Sync\Engine\Plugins\Importers\USDImporter\Source\USDClasses\Private\USDAssetCache2.cpp:985]
PackagingResults: Error: [Callstack] 0x00007ffdff2499c3 UnrealEditor-USDClasses.dll!UUsdAssetCache2::Serialize() [D:\build++UE5\Sync\Engine\Plugins\Importers\USDImporter\Source\USDClasses\Private\USDAssetCache2.cpp:1671]
PackagingResults: Error: [Callstack] 0x00007ffe646fa690 UnrealEditor-CoreUObject.dll!FPackageHarvester::ProcessExport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage\PackageHarvester.cpp:519]
PackagingResults: Error: [Callstack] 0x00007ffe646f0a53 UnrealEditor-CoreUObject.dll!anonymous namespace'::HarvestPackage() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage2.cpp:374] PackagingResults: Error: [Callstack] 0x00007ffe646f1d81 UnrealEditor-CoreUObject.dll!anonymous namespace’::InnerSave() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage2.cpp:2959]
PackagingResults: Error: [Callstack] 0x00007ffe647049b0 UnrealEditor-CoreUObject.dll!UPackage::Save2() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage2.cpp:3134]
PackagingResults: Error: [Callstack] 0x00007ffe64704c79 UnrealEditor-CoreUObject.dll!UPackage::Save() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage.cpp:20]
PackagingResults: Error: [Callstack] 0x00007ffe2ce85766 UnrealEditor-UnrealEd.dll!UEditorEngine::Save() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:4837]
PackagingResults: Error: [Callstack] 0x00007ffe2cc120f7 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::SaveCookedPackage() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:6172]
PackagingResults: Error: [Callstack] 0x00007ffe2cbf6218 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::PumpSaves() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:4738]
PackagingResults: Error: [Callstack] 0x00007ffe2cc1f2c7 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::TickMainCookLoop() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1464]
PackagingResults: Error: [Callstack] 0x00007ffe2cc1e704 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::TickCookByTheBook() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1346]
PackagingResults: Error: [Callstack] 0x00007ffe2c8fdd50 UnrealEditor-UnrealEd.dll!UCookCommandlet::RunCookByTheBookCook() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:555]
PackagingResults: Error: [Callstack] 0x00007ffe2c8bf6fd UnrealEditor-UnrealEd.dll!UCookCommandlet::CookByTheBook() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:508]
PackagingResults: Error: [Callstack] 0x00007ffe2c8daeb0 UnrealEditor-UnrealEd.dll!UCookCommandlet::Main() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:249]
PackagingResults: Error: [Callstack] 0x00007ff7fbfa80dd UnrealEditor-Cmd.exe!FEngineLoop::PreInitPostStartupScreen() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4195]
PackagingResults: Error: [Callstack] 0x00007ff7fbf9e146 UnrealEditor-Cmd.exe!GuardedMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:136]
PackagingResults: Error: [Callstack] 0x00007ff7fbf9e42a UnrealEditor-Cmd.exe!GuardedMainWrapper() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
PackagingResults: Error: [Callstack] 0x00007ff7fbfa18a4 UnrealEditor-Cmd.exe!LaunchWindowsStartup() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
PackagingResults: Error: [Callstack] 0x00007ff7fbfb70c4 UnrealEditor-Cmd.exe!WinMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298]
PackagingResults: Error: [Callstack] 0x00007ff7fbfb96e6 UnrealEditor-Cmd.exe!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
PackagingResults: Error: [Callstack] 0x00007ffeccbf7374 KERNEL32.DLL!UnknownFunction
PackagingResults: Error: [Callstack] 0x00007ffecdb1cc91 ntdll.dll!UnknownFunction
PackagingResults: Error: end: stack for UAT
UATHelper: Packaging (Windows): LogUObjectGlobals: Warning: Failed to load ‘/Engine/Transient’: Can’t find file.
UATHelper: Packaging (Windows): LogUObjectGlobals: Warning: Failed to find object ‘Object /Engine/Transient.UsdStageImportOptions_8’
UATHelper: Packaging (Windows): LogUObjectGlobals: Warning: Failed to find object ‘Object /Game/Maps(ForMyGame)/Hallway1/NewUsdAssetCache2.NewUsdAssetCache2.security_light_003_12_TwoSided_26.security_light_003_12_TwoSided_26EditorOnlyData’
UATHelper: Packaging (Windows): LogUObjectGlobals: Warning: Failed to find object ‘Object /Game/Maps(ForMyGame)/Hallway1/NewUsdAssetCache2.NewUsdAssetCache2.security_light_003_12_TwoSided_26.USDAssetUserData’
UATHelper: Packaging (Windows): LogUObjectGlobals: Warning: Failed to find object ‘Object /Game/Maps(ForMyGame)/Hallway1/NewUsdAssetCache2.NewUsdAssetCache2.security_light_003_12_TwoSided_26.UsdAssetImportData_0’
UATHelper: Packaging (Windows): LogUObjectGlobals: Warning: Failed to find object ‘Object /Game/Maps(ForMyGame)/Hallway1/NewUsdAssetCache2.NewUsdAssetCache2.security_light_nor_gl_2k_27.UsdAssetImportData_0’
PackagingResults: Warning: Failed to load ‘/Engine/Transient’: Can’t find file.
PackagingResults: Warning: Failed to find object ‘Object /Engine/Transient.UsdStageImportOptions_8’
PackagingResults: Warning: Failed to find object ‘Object /Game/Maps(ForMyGame)/Hallway1/NewUsdAssetCache2.NewUsdAssetCache2.security_light_003_12_TwoSided_26.security_light_003_12_TwoSided_26EditorOnlyData’
PackagingResults: Warning: Failed to find object ‘Object /Game/Maps(ForMyGame)/Hallway1/NewUsdAssetCache2.NewUsdAssetCache2.security_light_003_12_TwoSided_26.USDAssetUserData’
PackagingResults: Warning: Failed to find object ‘Object /Game/Maps(ForMyGame)/Hallway1/NewUsdAssetCache2.NewUsdAssetCache2.security_light_003_12_TwoSided_26.UsdAssetImportData_0’
PackagingResults: Warning: Failed to find object ‘Object /Game/Maps(ForMyGame)/Hallway1/NewUsdAssetCache2.NewUsdAssetCache2.security_light_nor_gl_2k_27.UsdAssetImportData_0’
UATHelper: Packaging (Windows): LogUObjectGlobals: Warning: Failed to find object ‘Object /Game/Maps(ForMyGame)/Hallway1/NewUsdAssetCache2.NewUsdAssetCache2.security_light_nor_gl_2k_27.USDAssetUserData’
UATHelper: Packaging (Windows): LogUObjectGlobals: Warning: Failed to find object ‘Object /Game/Maps(ForMyGame)/Hallway1/NewUsdAssetCache2.NewUsdAssetCache2.security_light_rough_2k_26.UsdAssetImportData_0’
UATHelper: Packaging (Windows): LogUObjectGlobals: Warning: Failed to find object ‘Object /Game/Maps(ForMyGame)/Hallway1/NewUsdAssetCache2.NewUsdAssetCache2.security_light_rough_2k_26.USDAssetUserData’
UATHelper: Packaging (Windows): LogUObjectGlobals: Warning: Failed to find object ‘Object /Game/Maps(ForMyGame)/Hallway1/NewUsdAssetCache2.NewUsdAssetCache2.security_light_metal_2k_25.UsdAssetImportData_0’
UATHelper: Packaging (Windows): LogUObjectGlobals: Warning: Failed to find object ‘Object /Game/Maps(ForMyGame)/Hallway1/NewUsdAssetCache2.NewUsdAssetCache2.security_light_metal_2k_25.USDAssetUserData’
UATHelper: Packaging (Windows): LogUObjectGlobals: Warning: Failed to find object ‘Object /Game/Maps(ForMyGame)/Hallway1/NewUsdAssetCache2.NewUsdAssetCache2.security_light_diff_2k_24.UsdAssetImportData_0’
UATHelper: Packaging (Windows): LogUObjectGlobals: Warning: Failed to find object ‘Object /Game/Maps(ForMyGame)/Hallway1/NewUsdAssetCache2.NewUsdAssetCache2.security_light_diff_2k_24.USDAssetUserData’
UATHelper: Packaging (Windows): LogUObjectGlobals: Warning: Failed to find object ‘Object /Game/Maps(ForMyGame)/Hallway1/NewUsdAssetCache2.NewUsdAssetCache2.join_005_51.StaticMeshDescriptionBulkData_0’
UATHelper: Packaging (Windows): LogUObjectGlobals: Warning: Failed to find object ‘Object /Game/Maps(ForMyGame)/Hallway1/NewUsdAssetCache2.NewUsdAssetCache2.join_005_51.HiResMeshDescription’
UATHelper: Packaging (Windows): LogUObjectGlobals: Warning: Failed to find object ‘Object /Game/Maps(ForMyGame)/Hallway1/NewUsdAssetCache2.NewUsdAssetCache2.security_light_003_12_TwoSided_26’
UATHelper: Packaging (Windows): LogUObjectGlobals: Warning: Failed to find object ‘Object /Game/Maps(ForMyGame)/Hallway1/NewUsdAssetCache2.NewUsdAssetCache2.security_light_003_12_TwoSided_26’
UATHelper: Packaging (Windows): LogUObjectGlobals: Warning: Failed to find object ‘Object /Game/Maps(ForMyGame)/Hallway1/NewUsdAssetCache2.NewUsdAssetCache2.join_005_51.AssetImportData’
UATHelper: Packaging (Windows): LogUObjectGlobals: Warning: Failed to find object ‘Object /Game/Maps(ForMyGame)/Hallway1/NewUsdAssetCache2.NewUsdAssetCache2.join_005_51.UsdAssetUserData’
UATHelper: Packaging (Windows): LogUObjectGlobals: Warning: Failed to find object ‘Object /Game/Maps(ForMyGame)/Hallway1/NewUsdAssetCache2.NewUsdAssetCache2.join_005_51.BodySetup_0’
UATHelper: Packaging (Windows): LogUObjectGlobals: Warning: Failed to find object ‘Object /Game/Maps(ForMyGame)/Hallway1/NewUsdAssetCache2.NewUsdAssetCache2.security_light_003_12_TwoSided_26’
UATHelper: Packaging (Windows): LogUObjectGlobals: Warning: Failed to find object ‘Object /Game/Maps(ForMyGame)/Hallway1/NewUsdAssetCache2.NewUsdAssetCache2.security_light_003_12_TwoSided_26’
UATHelper: Packaging (Windows): LogOutputDevice: Warning:
UATHelper: Packaging (Windows): Script Stack (0 frames) :
PackagingResults: Warning: Failed to find object ‘Object /Game/Maps(ForMyGame)/Hallway1/NewUsdAssetCache2.NewUsdAssetCache2.security_light_nor_gl_2k_27.USDAssetUserData’
PackagingResults: Warning: Failed to find object ‘Object /Game/Maps(ForMyGame)/Hallway1/NewUsdAssetCache2.NewUsdAssetCache2.security_light_rough_2k_26.UsdAssetImportData_0’
PackagingResults: Warning: Failed to find object ‘Object /Game/Maps(ForMyGame)/Hallway1/NewUsdAssetCache2.NewUsdAssetCache2.security_light_rough_2k_26.USDAssetUserData’
PackagingResults: Warning: Failed to find object ‘Object /Game/Maps(ForMyGame)/Hallway1/NewUsdAssetCache2.NewUsdAssetCache2.security_light_metal_2k_25.UsdAssetImportData_0’
PackagingResults: Warning: Failed to find object ‘Object /Game/Maps(ForMyGame)/Hallway1/NewUsdAssetCache2.NewUsdAssetCache2.security_light_metal_2k_25.USDAssetUserData’
PackagingResults: Warning: Failed to find object ‘Object /Game/Maps(ForMyGame)/Hallway1/NewUsdAssetCache2.NewUsdAssetCache2.security_light_diff_2k_24.UsdAssetImportData_0’
PackagingResults: Warning: Failed to find object ‘Object /Game/Maps(ForMyGame)/Hallway1/NewUsdAssetCache2.NewUsdAssetCache2.security_light_diff_2k_24.USDAssetUserData’
PackagingResults: Warning: Failed to find object ‘Object /Game/Maps(ForMyGame)/Hallway1/NewUsdAssetCache2.NewUsdAssetCache2.join_005_51.StaticMeshDescriptionBulkData_0’
PackagingResults: Warning: Failed to find object ‘Object /Game/Maps(ForMyGame)/Hallway1/NewUsdAssetCache2.NewUsdAssetCache2.join_005_51.HiResMeshDescription’
PackagingResults: Warning: Failed to find object ‘Object /Game/Maps(ForMyGame)/Hallway1/NewUsdAssetCache2.NewUsdAssetCache2.security_light_003_12_TwoSided_26’
PackagingResults: Warning: Failed to find object ‘Object /Game/Maps(ForMyGame)/Hallway1/NewUsdAssetCache2.NewUsdAssetCache2.security_light_003_12_TwoSided_26’
PackagingResults: Warning: Failed to find object ‘Object /Game/Maps(ForMyGame)/Hallway1/NewUsdAssetCache2.NewUsdAssetCache2.join_005_51.AssetImportData’
PackagingResults: Warning: Failed to find object ‘Object /Game/Maps(ForMyGame)/Hallway1/NewUsdAssetCache2.NewUsdAssetCache2.join_005_51.UsdAssetUserData’
PackagingResults: Warning: Failed to find object ‘Object /Game/Maps(ForMyGame)/Hallway1/NewUsdAssetCache2.NewUsdAssetCache2.join_005_51.BodySetup_0’
PackagingResults: Warning: Failed to find object ‘Object /Game/Maps(ForMyGame)/Hallway1/NewUsdAssetCache2.NewUsdAssetCache2.security_light_003_12_TwoSided_26’
PackagingResults: Warning: Failed to find object ‘Object /Game/Maps(ForMyGame)/Hallway1/NewUsdAssetCache2.NewUsdAssetCache2.security_light_003_12_TwoSided_26’
UATHelper: Packaging (Windows): LogWindows: Error: appError called: Assertion failed: StaticMeshDescriptionBulkData != nullptr [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\StaticMeshSourceData.cpp] [Line: 311]
UATHelper: Packaging (Windows): LogWindows: Error: begin: stack for UAT
UATHelper: Packaging (Windows): LogWindows: Error: === Critical error: ===
UATHelper: Packaging (Windows): LogWindows: Error:
UATHelper: Packaging (Windows): LogWindows: Error: Assertion failed: StaticMeshDescriptionBulkData != nullptr [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\StaticMeshSourceData.cpp] [Line: 311]
UATHelper: Packaging (Windows): LogWindows: Error:
UATHelper: Packaging (Windows): LogWindows: Error:
UATHelper: Packaging (Windows): LogWindows: Error:
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffe30e0fce7 UnrealEditor-Engine.dll!FStaticMeshSourceModel::GetMeshDescriptionBulkData() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\StaticMeshSourceData.cpp:311]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffe30d4a0b9 UnrealEditor-Engine.dll!BuildStaticMeshDerivedDataKeySuffix() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\StaticMesh.cpp:2806]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffe30d4bf40 UnrealEditor-Engine.dll!FStaticMeshRenderData::Cache() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\StaticMesh.cpp:3034]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffdff231162 UnrealEditor-USDClasses.dll!UE::AssetCache::Private::DeserializeObjectAndSubObjects() [D:\build++UE5\Sync\Engine\Plugins\Importers\USDImporter\Source\USDClasses\Private\USDAssetCache2.cpp:536]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffdff226a16 UnrealEditor-USDClasses.dll!operator==() [D:\build++UE5\Sync\Engine\Plugins\Importers\USDImporter\Source\USDClasses\Private\USDAssetCache2.cpp:923]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffdff235fe0 UnrealEditor-USDClasses.dll!UUsdAssetCache2::GetCachedAsset() [D:\build++UE5\Sync\Engine\Plugins\Importers\USDImporter\Source\USDClasses\Private\USDAssetCache2.cpp:985]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffdff2499c3 UnrealEditor-USDClasses.dll!UUsdAssetCache2::Serialize() [D:\build++UE5\Sync\Engine\Plugins\Importers\USDImporter\Source\USDClasses\Private\USDAssetCache2.cpp:1671]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffe646fa690 UnrealEditor-CoreUObject.dll!FPackageHarvester::ProcessExport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage\PackageHarvester.cpp:519]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffe646f0a53 UnrealEditor-CoreUObject.dll!anonymous namespace'::HarvestPackage() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage2.cpp:374] UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffe646f1d81 UnrealEditor-CoreUObject.dll!anonymous namespace’::InnerSave() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage2.cpp:2959]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffe647049b0 UnrealEditor-CoreUObject.dll!UPackage::Save2() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage2.cpp:3134]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffe64704c79 UnrealEditor-CoreUObject.dll!UPackage::Save() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage.cpp:20]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffe2ce85766 UnrealEditor-UnrealEd.dll!UEditorEngine::Save() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:4837]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffe2cc120f7 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::SaveCookedPackage() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:6172]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffe2cbf6218 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::PumpSaves() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:4738]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffe2cc1f2c7 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::TickMainCookLoop() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1464]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffe2cc1e704 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::TickCookByTheBook() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1346]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffe2c8fdd50 UnrealEditor-UnrealEd.dll!UCookCommandlet::RunCookByTheBookCook() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:555]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffe2c8bf6fd UnrealEditor-UnrealEd.dll!UCookCommandlet::CookByTheBook() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:508]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffe2c8daeb0 UnrealEditor-UnrealEd.dll!UCookCommandlet::Main() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:249]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff7fbfa80dd UnrealEditor-Cmd.exe!FEngineLoop::PreInitPostStartupScreen() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4195]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff7fbf9e146 UnrealEditor-Cmd.exe!GuardedMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:136]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff7fbf9e42a UnrealEditor-Cmd.exe!GuardedMainWrapper() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff7fbfa18a4 UnrealEditor-Cmd.exe!LaunchWindowsStartup() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff7fbfb70c4 UnrealEditor-Cmd.exe!WinMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff7fbfb96e6 UnrealEditor-Cmd.exe!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffeccbf7374 KERNEL32.DLL!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error:
UATHelper: Packaging (Windows): LogWindows: Error: end: stack for UAT
PackagingResults: Error: appError called: Assertion failed: StaticMeshDescriptionBulkData != nullptr [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\StaticMeshSourceData.cpp] [Line: 311]
PackagingResults: Error: begin: stack for UAT
PackagingResults: Error: === Critical error: ===
PackagingResults: Error: Assertion failed: StaticMeshDescriptionBulkData != nullptr [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\StaticMeshSourceData.cpp] [Line: 311]
PackagingResults: Error: [Callstack] 0x00007ffe30e0fce7 UnrealEditor-Engine.dll!FStaticMeshSourceModel::GetMeshDescriptionBulkData() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\StaticMeshSourceData.cpp:311]
PackagingResults: Error: [Callstack] 0x00007ffe30d4a0b9 UnrealEditor-Engine.dll!BuildStaticMeshDerivedDataKeySuffix() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\StaticMesh.cpp:2806]
PackagingResults: Error: [Callstack] 0x00007ffe30d4bf40 UnrealEditor-Engine.dll!FStaticMeshRenderData::Cache() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\StaticMesh.cpp:3034]
PackagingResults: Error: [Callstack] 0x00007ffdff231162 UnrealEditor-USDClasses.dll!UE::AssetCache::Private::DeserializeObjectAndSubObjects() [D:\build++UE5\Sync\Engine\Plugins\Importers\USDImporter\Source\USDClasses\Private\USDAssetCache2.cpp:536]
PackagingResults: Error: [Callstack] 0x00007ffdff226a16 UnrealEditor-USDClasses.dll!operator==() [D:\build++UE5\Sync\Engine\Plugins\Importers\USDImporter\Source\USDClasses\Private\USDAssetCache2.cpp:923]
PackagingResults: Error: [Callstack] 0x00007ffdff235fe0 UnrealEditor-USDClasses.dll!UUsdAssetCache2::GetCachedAsset() [D:\build++UE5\Sync\Engine\Plugins\Importers\USDImporter\Source\USDClasses\Private\USDAssetCache2.cpp:985]
PackagingResults: Error: [Callstack] 0x00007ffdff2499c3 UnrealEditor-USDClasses.dll!UUsdAssetCache2::Serialize() [D:\build++UE5\Sync\Engine\Plugins\Importers\USDImporter\Source\USDClasses\Private\USDAssetCache2.cpp:1671]
PackagingResults: Error: [Callstack] 0x00007ffe646fa690 UnrealEditor-CoreUObject.dll!FPackageHarvester::ProcessExport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage\PackageHarvester.cpp:519]
PackagingResults: Error: [Callstack] 0x00007ffe646f0a53 UnrealEditor-CoreUObject.dll!anonymous namespace'::HarvestPackage() [D:\build\++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage2.cpp:374] PackagingResults: Error: [Callstack] 0x00007ffe646f1d81 UnrealEditor-CoreUObject.dll!anonymous namespace’::InnerSave() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage2.cpp:2959]
PackagingResults: Error: [Callstack] 0x00007ffe647049b0 UnrealEditor-CoreUObject.dll!UPackage::Save2() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage2.cpp:3134]
PackagingResults: Error: [Callstack] 0x00007ffe64704c79 UnrealEditor-CoreUObject.dll!UPackage::Save() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\SavePackage.cpp:20]
PackagingResults: Error: [Callstack] 0x00007ffe2ce85766 UnrealEditor-UnrealEd.dll!UEditorEngine::Save() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:4837]
PackagingResults: Error: [Callstack] 0x00007ffe2cc120f7 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::SaveCookedPackage() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:6172]
PackagingResults: Error: [Callstack] 0x00007ffe2cbf6218 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::PumpSaves() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:4738]
PackagingResults: Error: [Callstack] 0x00007ffe2cc1f2c7 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::TickMainCookLoop() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1464]
PackagingResults: Error: [Callstack] 0x00007ffe2cc1e704 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::TickCookByTheBook() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1346]
PackagingResults: Error: [Callstack] 0x00007ffe2c8fdd50 UnrealEditor-UnrealEd.dll!UCookCommandlet::RunCookByTheBookCook() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:555]
PackagingResults: Error: [Callstack] 0x00007ffe2c8bf6fd UnrealEditor-UnrealEd.dll!UCookCommandlet::CookByTheBook() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:508]
PackagingResults: Error: [Callstack] 0x00007ffe2c8daeb0 UnrealEditor-UnrealEd.dll!UCookCommandlet::Main() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:249]
PackagingResults: Error: [Callstack] 0x00007ff7fbfa80dd UnrealEditor-Cmd.exe!FEngineLoop::PreInitPostStartupScreen() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4195]
PackagingResults: Error: [Callstack] 0x00007ff7fbf9e146 UnrealEditor-Cmd.exe!GuardedMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:136]
PackagingResults: Error: [Callstack] 0x00007ff7fbf9e42a UnrealEditor-Cmd.exe!GuardedMainWrapper() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
PackagingResults: Error: [Callstack] 0x00007ff7fbfa18a4 UnrealEditor-Cmd.exe!LaunchWindowsStartup() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
PackagingResults: Error: [Callstack] 0x00007ff7fbfb70c4 UnrealEditor-Cmd.exe!WinMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298]
PackagingResults: Error: [Callstack] 0x00007ff7fbfb96e6 UnrealEditor-Cmd.exe!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
PackagingResults: Error: [Callstack] 0x00007ffeccbf7374 KERNEL32.DLL!UnknownFunction
PackagingResults: Error: end: stack for UAT
UATHelper: Packaging (Windows): Took 29.00s to run UnrealEditor-Cmd.exe, ExitCode=3
UATHelper: Packaging (Windows): Cook failed.
UATHelper: Packaging (Windows): (see C:\Users\serzh_nsgv8q5\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.4\Log.txt for full exception trace)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 57s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Cook Failure