When I try to launch a standalone game from the editor I get a Failed to Launch warning every time. I can still launch as PIE. Here is the last lines from the log from trying to launch a standalone. I can include the rest if that helps.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:347][ 0]LogSavePackage: Save=7.787869ms
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:347][ 0]LogSavePackage: Async saving from memory to ‘D:/UE4_Archive/Timefire - Copy 4.4/Saved/Cooked/WindowsNoEditor/Timefire/Content/Streets_Misc/Materials/Bike_01_D_Mat.uasset’
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:348][ 0]LogCookCommandlet:Display: Cooking /Game/Streets/Materials/M_Concrete_Tiles → D:/UE4_Archive/Timefire - Copy 4.4/Saved/Cooked/WindowsNoEditor/Timefire/Content/Streets/Materials/M_Concrete_Tiles.uasset
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:359][ 0]LogSavePackage: Save=10.075197ms
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:359][ 0]LogSavePackage: Async saving from memory to ‘D:/UE4_Archive/Timefire - Copy 4.4/Saved/Cooked/WindowsNoEditor/Timefire/Content/Streets/Materials/M_Concrete_Tiles.uasset’
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:360][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Wood_Oak_N → D:/UE4_Archive/Timefire - Copy 4.4/Saved/Cooked/WindowsNoEditor/Timefire/Content/Textures/T_Wood_Oak_N.uasset
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:370][ 0]LogSavePackage: Save=10.064059ms
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:371][ 0]LogSavePackage: Async saving from memory to ‘D:/UE4_Archive/Timefire - Copy 4.4/Saved/Cooked/WindowsNoEditor/Timefire/Content/Textures/T_Wood_Oak_N.uasset’
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:374][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Wood_Oak_D → D:/UE4_Archive/Timefire - Copy 4.4/Saved/Cooked/WindowsNoEditor/Timefire/Content/Textures/T_Wood_Oak_D.uasset
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:385][ 0]LogSavePackage: Save=10.313291ms
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:385][ 0]LogSavePackage: Async saving from memory to ‘D:/UE4_Archive/Timefire - Copy 4.4/Saved/Cooked/WindowsNoEditor/Timefire/Content/Textures/T_Wood_Oak_D.uasset’
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:389][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Wood_Oak → D:/UE4_Archive/Timefire - Copy 4.4/Saved/Cooked/WindowsNoEditor/Timefire/Content/Materials/M_Wood_Oak.uasset
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:401][ 0]LogSavePackage: Save=11.324663ms
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:401][ 0]LogSavePackage: Async saving from memory to ‘D:/UE4_Archive/Timefire - Copy 4.4/Saved/Cooked/WindowsNoEditor/Timefire/Content/Materials/M_Wood_Oak.uasset’
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:402][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Water_M → D:/UE4_Archive/Timefire - Copy 4.4/Saved/Cooked/WindowsNoEditor/Timefire/Content/Textures/T_Water_M.uasset
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:408][ 0]LogSavePackage: Save=5.621847ms
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:408][ 0]LogSavePackage: Async saving from memory to ‘D:/UE4_Archive/Timefire - Copy 4.4/Saved/Cooked/WindowsNoEditor/Timefire/Content/Textures/T_Water_M.uasset’
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:410][ 0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals → D:/UE4_Archive/Timefire - Copy 4.4/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals.uasset
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:413][ 0]LogSavePackage: Save=1.713614ms
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:413][ 0]LogSavePackage: Async saving from memory to ‘D:/UE4_Archive/Timefire - Copy 4.4/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals.uasset’
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:414][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Water_Ocean → D:/UE4_Archive/Timefire - Copy 4.4/Saved/Cooked/WindowsNoEditor/Timefire/Content/Materials/M_Water_Ocean.uasset
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:422][ 0]LogSavePackage: Save=8.218606ms
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:422][ 0]LogSavePackage: Async saving from memory to ‘D:/UE4_Archive/Timefire - Copy 4.4/Saved/Cooked/WindowsNoEditor/Timefire/Content/Materials/M_Water_Ocean.uasset’
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:423][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Metal_Gold_D → D:/UE4_Archive/Timefire - Copy 4.4/Saved/Cooked/WindowsNoEditor/Timefire/Content/Textures/T_Metal_Gold_D.uasset
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:434][ 0]LogSavePackage: Save=10.397271ms
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:434][ 0]LogSavePackage: Async saving from memory to ‘D:/UE4_Archive/Timefire - Copy 4.4/Saved/Cooked/WindowsNoEditor/Timefire/Content/Textures/T_Metal_Gold_D.uasset’
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:438][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Metal_Gold → D:/UE4_Archive/Timefire - Copy 4.4/Saved/Cooked/WindowsNoEditor/Timefire/Content/Materials/M_Metal_Gold.uasset
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:452][ 0]LogSavePackage: Save=13.656539ms
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:452][ 0]LogSavePackage: Async saving from memory to ‘D:/UE4_Archive/Timefire - Copy 4.4/Saved/Cooked/WindowsNoEditor/Timefire/Content/Materials/M_Metal_Gold.uasset’
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:453][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Metal_Chrome → D:/UE4_Archive/Timefire - Copy 4.4/Saved/Cooked/WindowsNoEditor/Timefire/Content/Materials/M_Metal_Chrome.uasset
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:464][ 0]LogSavePackage: Save=10.828609ms
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:464][ 0]LogSavePackage: Async saving from memory to ‘D:/UE4_Archive/Timefire - Copy 4.4/Saved/Cooked/WindowsNoEditor/Timefire/Content/Materials/M_Metal_Chrome.uasset’
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:465][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Metal_Brushed_Nickel → D:/UE4_Archive/Timefire - Copy 4.4/Saved/Cooked/WindowsNoEditor/Timefire/Content/Materials/M_Metal_Brushed_Nickel.uasset
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:476][ 0]LogSavePackage: Save=10.446334ms
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:476][ 0]LogSavePackage: Async saving from memory to ‘D:/UE4_Archive/Timefire - Copy 4.4/Saved/Cooked/WindowsNoEditor/Timefire/Content/Materials/M_Metal_Brushed_Nickel.uasset’
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:478][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Detail_Rocky_N → D:/UE4_Archive/Timefire - Copy 4.4/Saved/Cooked/WindowsNoEditor/Timefire/Content/Textures/T_Detail_Rocky_N.uasset
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:482][ 0]LogSavePackage: Save=3.495857ms
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:482][ 0]LogSavePackage: Async saving from memory to ‘D:/UE4_Archive/Timefire - Copy 4.4/Saved/Cooked/WindowsNoEditor/Timefire/Content/Textures/T_Detail_Rocky_N.uasset’
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:484][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Brick_Clay_New_N → D:/UE4_Archive/Timefire - Copy 4.4/Saved/Cooked/WindowsNoEditor/Timefire/Content/Textures/T_Brick_Clay_New_N.uasset
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:494][ 0]LogSavePackage: Save=9.912955ms
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:494][ 0]LogSavePackage: Async saving from memory to ‘D:/UE4_Archive/Timefire - Copy 4.4/Saved/Cooked/WindowsNoEditor/Timefire/Content/Textures/T_Brick_Clay_New_N.uasset’
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:498][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Brick_Clay_New_M → D:/UE4_Archive/Timefire - Copy 4.4/Saved/Cooked/WindowsNoEditor/Timefire/Content/Textures/T_Brick_Clay_New_M.uasset
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:504][ 0]LogSavePackage: Save=5.704021ms
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:504][ 0]LogSavePackage: Async saving from memory to ‘D:/UE4_Archive/Timefire - Copy 4.4/Saved/Cooked/WindowsNoEditor/Timefire/Content/Textures/T_Brick_Clay_New_M.uasset’
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:506][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Brick_Clay_New_D → D:/UE4_Archive/Timefire - Copy 4.4/Saved/Cooked/WindowsNoEditor/Timefire/Content/Textures/T_Brick_Clay_New_D.uasset
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:517][ 0]LogSavePackage: Save=10.769612ms
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:518][ 0]LogSavePackage: Async saving from memory to ‘D:/UE4_Archive/Timefire - Copy 4.4/Saved/Cooked/WindowsNoEditor/Timefire/Content/Textures/T_Brick_Clay_New_D.uasset’
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:521][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Brick_Clay_New → D:/UE4_Archive/Timefire - Copy 4.4/Saved/Cooked/WindowsNoEditor/Timefire/Content/Materials/M_Brick_Clay_New.uasset
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:531][ 0]LogSavePackage: Save=9.291986ms
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:531][ 0]LogSavePackage: Async saving from memory to ‘D:/UE4_Archive/Timefire - Copy 4.4/Saved/Cooked/WindowsNoEditor/Timefire/Content/Materials/M_Brick_Clay_New.uasset’
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:532][ 0]LogCookCommandlet:Display: Cooking /Game/Houses/Textures/Mural_3_ → D:/UE4_Archive/Timefire - Copy 4.4/Saved/Cooked/WindowsNoEditor/Timefire/Content/Houses/Textures/Mural_3_.uasset
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:538][ 0]LogSavePackage: Save=5.906295ms
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:539][ 0]LogSavePackage: Async saving from memory to ‘D:/UE4_Archive/Timefire - Copy 4.4/Saved/Cooked/WindowsNoEditor/Timefire/Content/Houses/Textures/Mural_3_.uasset’
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:540][ 0]LogCookCommandlet:Display: Cooking /Game/Houses/Textures/Mural → D:/UE4_Archive/Timefire - Copy 4.4/Saved/Cooked/WindowsNoEditor/Timefire/Content/Houses/Textures/Mural.uasset
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:545][ 0]LogSavePackage: Save=4.748033ms
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:545][ 0]LogSavePackage: Async saving from memory to ‘D:/UE4_Archive/Timefire - Copy 4.4/Saved/Cooked/WindowsNoEditor/Timefire/Content/Houses/Textures/Mural.uasset’
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:546][ 0]LogCookCommandlet:Display: Cooking /Game/Houses/Materials/Mural_Mat → D:/UE4_Archive/Timefire - Copy 4.4/Saved/Cooked/WindowsNoEditor/Timefire/Content/Houses/Materials/Mural_Mat.uasset
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:552][ 0]LogSavePackage: Save=5.490910ms
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:553][ 0]LogSavePackage: Async saving from memory to ‘D:/UE4_Archive/Timefire - Copy 4.4/Saved/Cooked/WindowsNoEditor/Timefire/Content/Houses/Materials/Mural_Mat.uasset’
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:553][ 0]LogCookCommandlet:Display: Cooking /Game/Houses/Textures/Gazebo_3_ → D:/UE4_Archive/Timefire - Copy 4.4/Saved/Cooked/WindowsNoEditor/Timefire/Content/Houses/Textures/Gazebo_3_.uasset
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:632][ 0]LogSavePackage: Save=78.328995ms
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:632][ 0]LogSavePackage: Async saving from memory to ‘D:/UE4_Archive/Timefire - Copy 4.4/Saved/Cooked/WindowsNoEditor/Timefire/Content/Houses/Textures/Gazebo_3_.uasset’
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:653][ 0]LogCookCommandlet:Display: Cooking /Game/Houses/Textures/Gazebo_2_ → D:/UE4_Archive/Timefire - Copy 4.4/Saved/Cooked/WindowsNoEditor/Timefire/Content/Houses/Textures/Gazebo_2_.uasset
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:686][ 0]LogSavePackage: Save=33.184456ms
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:687][ 0]LogSavePackage: Async saving from memory to ‘D:/UE4_Archive/Timefire - Copy 4.4/Saved/Cooked/WindowsNoEditor/Timefire/Content/Houses/Textures/Gazebo_2_.uasset’
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:697][ 0]LogCookCommandlet:Display: Cooking /Game/Houses/Textures/Gazebo → D:/UE4_Archive/Timefire - Copy 4.4/Saved/Cooked/WindowsNoEditor/Timefire/Content/Houses/Textures/Gazebo.uasset
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:730][ 0]LogSavePackage: Save=31.680643ms
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:730][ 0]LogSavePackage: Async saving from memory to ‘D:/UE4_Archive/Timefire - Copy 4.4/Saved/Cooked/WindowsNoEditor/Timefire/Content/Houses/Textures/Gazebo.uasset’
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:740][ 0]LogCookCommandlet:Display: Cooking /Game/Houses/Materials/Gazebo_Mat → D:/UE4_Archive/Timefire - Copy 4.4/Saved/Cooked/WindowsNoEditor/Timefire/Content/Houses/Materials/Gazebo_Mat.uasset
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:746][ 0]LogSavePackage: Save=5.168234ms
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:746][ 0]LogSavePackage: Async saving from memory to ‘D:/UE4_Archive/Timefire - Copy 4.4/Saved/Cooked/WindowsNoEditor/Timefire/Content/Houses/Materials/Gazebo_Mat.uasset’
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:747][ 0]LogCookCommandlet:Display: Cooking /Game/Decals/Textures/Z_Decal_Square → D:/UE4_Archive/Timefire - Copy 4.4/Saved/Cooked/WindowsNoEditor/Timefire/Content/Decals/Textures/Z_Decal_Square.uasset
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:750][ 0]LogSavePackage: Save=2.899569ms
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:750][ 0]LogSavePackage: Async saving from memory to ‘D:/UE4_Archive/Timefire - Copy 4.4/Saved/Cooked/WindowsNoEditor/Timefire/Content/Decals/Textures/Z_Decal_Square.uasset’
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:751][ 0]LogCookCommandlet:Display: Cooking /Game/Decals/Materials/Z_Decal_Square_Mat → D:/UE4_Archive/Timefire - Copy 4.4/Saved/Cooked/WindowsNoEditor/Timefire/Content/Decals/Materials/Z_Decal_Square_Mat.uasset
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:757][ 0]LogSavePackage: Save=4.729671ms
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:757][ 0]LogSavePackage: Async saving from memory to ‘D:/UE4_Archive/Timefire - Copy 4.4/Saved/Cooked/WindowsNoEditor/Timefire/Content/Decals/Materials/Z_Decal_Square_Mat.uasset’
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:761][ 0]LogCookCommandlet:Display: Cooking /Temp/Autosaves/Game/Maps/UEDPCTimefire_City_02_Light → D:/UE4_Archive/Timefire - Copy 4.4/Saved/Cooked/WindowsNoEditor/Timefire/Saved/Autosaves/Game/Maps/UEDPCTimefire_City_02_Light.umap
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.29:062][ 0]LogWindows:Error: appError called: FMemoryWriter does not support data larger than 2GB. Archive name: D:/UE4_Archive/Timefire - Copy 4.4/Saved/Autosaves/Game/Maps/UEDPCTimefire_City_02_Light.umap.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.29:062][ 0]LogWindows:Error: Windows GetLastError: The operation completed successfully. (0)
LogPlayLevel:Display: UE4Editor-Cmd: begin: stack for UAT
LogPlayLevel:Display: UE4Editor-Cmd: Address = 0x97275bf8 (filename not found) [in C:\Windows\system32\KERNELBASE.dll]
LogPlayLevel:Display: UE4Editor-Cmd:
LogPlayLevel:Display: UE4Editor-Cmd: Address = 0x7cd53afc (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Core.dll]
LogPlayLevel:Display: UE4Editor-Cmd:
LogPlayLevel:Display: UE4Editor-Cmd: Address = 0x7cbf5b2a (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Core.dll]
LogPlayLevel:Display: UE4Editor-Cmd:
LogPlayLevel:Display: UE4Editor-Cmd: Address = 0x80730f85 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
LogPlayLevel:Display: UE4Editor-Cmd:
LogPlayLevel:Display: UE4Editor-Cmd: Address = 0x80732f37 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
LogPlayLevel:Display: UE4Editor-Cmd:
LogPlayLevel:Display: UE4Editor-Cmd: Address = 0x807f6b47 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
LogPlayLevel:Display: UE4Editor-Cmd:
LogPlayLevel:Display: UE4Editor-Cmd: Address = 0x78e76d5b (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
LogPlayLevel:Display: UE4Editor-Cmd:
LogPlayLevel:Display: UE4Editor-Cmd: Address = 0x792d84cc (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
LogPlayLevel:Display: UE4Editor-Cmd:
LogPlayLevel:Display: UE4Editor-Cmd: Address = 0x79295ab0 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
LogPlayLevel:Display: UE4Editor-Cmd:
LogPlayLevel:Display: UE4Editor-Cmd: Address = 0x792b5a02 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
LogPlayLevel:Display: UE4Editor-Cmd:
LogPlayLevel:Display: UE4Editor-Cmd: Address = 0xf70236bf (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
LogPlayLevel:Display: UE4Editor-Cmd:
LogPlayLevel:Display: UE4Editor-Cmd: Address = 0xf701c94c (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
LogPlayLevel:Display: UE4Editor-Cmd:
LogPlayLevel:Display: UE4Editor-Cmd: Address = 0xf701caaa (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
LogPlayLevel:Display: UE4Editor-Cmd:
LogPlayLevel:Display: UE4Editor-Cmd: Address = 0xf70288c9 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
LogPlayLevel:Display: UE4Editor-Cmd:
LogPlayLevel:Display: UE4Editor-Cmd: Address = 0xf70292b1 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
LogPlayLevel:Display: UE4Editor-Cmd:
LogPlayLevel:Display: UE4Editor-Cmd: Address = 0x996516ad (filename not found) [in C:\Windows\system32\KERNEL32.DLL]
LogPlayLevel:Display: UE4Editor-Cmd:
LogPlayLevel:Display: UE4Editor-Cmd: Address = 0x99ea4629 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
LogPlayLevel:Display: UE4Editor-Cmd:
LogPlayLevel:Display: UE4Editor-Cmd: Address = 0x99ea4629 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
LogPlayLevel:Display: UE4Editor-Cmd:
LogPlayLevel:Display: UE4Editor-Cmd:
LogPlayLevel:Display: UE4Editor-Cmd: end: stack for UAT
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.29:288][ 0]LogWindows: === Critical error: ===
LogPlayLevel:Display: UE4Editor-Cmd:
LogPlayLevel:Display: UE4Editor-Cmd: Unhandled Exception: 0x00000001
LogPlayLevel:Display: UE4Editor-Cmd:
LogPlayLevel:Display: UE4Editor-Cmd:
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.29:288][ 0]LogWindows: FMemoryWriter does not support data larger than 2GB. Archive name: D:/UE4_Archive/Timefire - Copy 4.4/Saved/Autosaves/Game/Maps/UEDPCTimefire_City_02_Light.umap.
LogPlayLevel:Display: UE4Editor-Cmd:
LogPlayLevel:Display: UE4Editor-Cmd:
LogPlayLevel:Display: UE4Editor-Cmd:
LogPlayLevel:Display: UE4Editor-Cmd: Address = 0x97275bf8 (filename not found) [in C:\Windows\system32\KERNELBASE.dll]
LogPlayLevel:Display: UE4Editor-Cmd:
LogPlayLevel:Display: UE4Editor-Cmd: Address = 0x7cd53afc (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Core.dll]
LogPlayLevel:Display: UE4Editor-Cmd:
LogPlayLevel:Display: UE4Editor-Cmd: Address = 0x7cbf5b2a (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Core.dll]
LogPlayLevel:Display: UE4Editor-Cmd:
LogPlayLevel:Display: UE4Editor-Cmd: Address = 0x80730f85 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
LogPlayLevel:Display: UE4Editor-Cmd:
LogPlayLevel:Display: UE4Editor-Cmd: Address = 0x80732f37 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
LogPlayLevel:Display: UE4Editor-Cmd:
LogPlayLevel:Display: UE4Editor-Cmd: Address = 0x807f6b47 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
LogPlayLevel:Display: UE4Editor-Cmd:
LogPlayLevel:Display: UE4Editor-Cmd: Address = 0x78e76d5b (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
LogPlayLevel:Display: UE4Editor-Cmd:
LogPlayLevel:Display: UE4Editor-Cmd: Address = 0x792d84cc (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
LogPlayLevel:Display: UE4Editor-Cmd:
LogPlayLevel:Display: UE4Editor-Cmd: Address = 0x79295ab0 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
LogPlayLevel:Display: UE4Editor-Cmd:
LogPlayLevel:Display: UE4Editor-Cmd: Address = 0x792b5a02 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
LogPlayLevel:Display: UE4Editor-Cmd:
LogPlayLevel:Display: UE4Editor-Cmd: Address = 0xf70236bf (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
LogPlayLevel:Display: UE4Editor-Cmd:
LogPlayLevel:Display: UE4Editor-Cmd: Address = 0xf701c94c (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
LogPlayLevel:Display: UE4Editor-Cmd:
LogPlayLevel:Display: UE4Editor-Cmd: Address = 0xf701caaa (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
LogPlayLevel:Display: UE4Editor-Cmd:
LogPlayLevel:Display: UE4Editor-Cmd: Address = 0xf70288c9 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
LogPlayLevel:Display: UE4Editor-Cmd:
LogPlayLevel:Display: UE4Editor-Cmd: Address = 0xf70292b1 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
LogPlayLevel:Display: UE4Editor-Cmd:
LogPlayLevel:Display: UE4Editor-Cmd: Address = 0x996516ad (filename not found) [in C:\Windows\system32\KERNEL32.DLL]
LogPlayLevel:Display: UE4Editor-Cmd:
LogPlayLevel:Display: UE4Editor-Cmd: Address = 0x99ea4629 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
LogPlayLevel:Display: UE4Editor-Cmd:
LogPlayLevel:Display: UE4Editor-Cmd: Address = 0x99ea4629 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
LogPlayLevel:Display: UE4Editor-Cmd:
LogPlayLevel:Display: UE4Editor-Cmd:
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.29:293][ 0]LogExit: Executing StaticShutdownAfterError
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.29:343][ 0]LogWindows: FPlatformMisc::RequestExit(1)
LogPlayLevel:Display: CommandUtils.Run: Run: Took 33.9150803s to run UE4Editor-Cmd.exe
LogPlayLevel:Display: Project.Cook: Cook failed. Deleting cooked data.
LogPlayLevel:Display: ErrorReporter.Error: ERROR: AutomationTool error: Cook failed.
LogPlayLevel:Display: BuildCommand.Execute: ERROR: BUILD FAILED
LogPlayLevel:Display: Program.Main: ERROR: AutomationTool terminated with exception:
LogPlayLevel:Display: Program.Main: ERROR: Exception in AutomationScripts.Automation: BUILD FAILED: Failed while running Cook for D:\UE4_Archive\Timefire - Copy 4.4\Timefire.uproject; see log C:\Program Files\Unreal Engine\4.4\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt
LogPlayLevel:Display: Stacktrace: at Project.Cook(ProjectParams Params)
LogPlayLevel:Display: at BuildCookRun.DoBuildCookRun(ProjectParams Params)
LogPlayLevel:Display: at BuildCommand.Execute()
LogPlayLevel:Display: at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary
1 Commands)
LogPlayLevel:Display: at AutomationTool.Automation.Process(String[] CommandLine)
LogPlayLevel:Display: at AutomationTool.Program.MainProc(Object Param)
LogPlayLevel:Display: at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
LogPlayLevel:Display: at AutomationTool.Program.Main()
LogPlayLevel:Display: Program.Main: ERROR: BUILD FAILED: Failed while running Cook for D:\UE4_Archive\Timefire - Copy 4.4\Timefire.uproject; see log C:\Program Files\Unreal Engine\4.4\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt
LogPlayLevel:Display: ProcessManager.KillAll: Trying to kill 0 spawned processes.
LogPlayLevel:Display: Program.Main: AutomationTool exiting with ExitCode=25
LogPlayLevel:Display: Domain_ProcessExit
LogPlayLevel:Display: ProcessManager.KillAll: Trying to kill 0 spawned processes.
LogPlayLevel:Display: copying UAT log files…
LogPlayLevel:Display: RunUAT.bat ERROR: AutomationTool was unable to run successfully.
LogPlayLevel:Display: BUILD FAILED
It was able to launch before I build light, and even the previous file before light was build can still launch