Can not launch from editor

When I try to launch a standalone game from the editor I get a Failed to Launch warning every time. I can still launch as PIE. Here is the last lines from the log from trying to launch a standalone. I can include the rest if that helps.

LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:347][ 0]LogSavePackage: Save=7.787869ms
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:347][ 0]LogSavePackage: Async saving from memory to ‘D:/UE4_Archive/Timefire - Copy 4.4/Saved/Cooked/WindowsNoEditor/Timefire/Content/Streets_Misc/Materials/Bike_01_D_Mat.uasset’
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:348][ 0]LogCookCommandlet:Display: Cooking /Game/Streets/Materials/M_Concrete_Tiles → D:/UE4_Archive/Timefire - Copy 4.4/Saved/Cooked/WindowsNoEditor/Timefire/Content/Streets/Materials/M_Concrete_Tiles.uasset
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:359][ 0]LogSavePackage: Save=10.075197ms
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:359][ 0]LogSavePackage: Async saving from memory to ‘D:/UE4_Archive/Timefire - Copy 4.4/Saved/Cooked/WindowsNoEditor/Timefire/Content/Streets/Materials/M_Concrete_Tiles.uasset’
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:360][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Wood_Oak_N → D:/UE4_Archive/Timefire - Copy 4.4/Saved/Cooked/WindowsNoEditor/Timefire/Content/Textures/T_Wood_Oak_N.uasset
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:370][ 0]LogSavePackage: Save=10.064059ms
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:371][ 0]LogSavePackage: Async saving from memory to ‘D:/UE4_Archive/Timefire - Copy 4.4/Saved/Cooked/WindowsNoEditor/Timefire/Content/Textures/T_Wood_Oak_N.uasset’
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:374][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Wood_Oak_D → D:/UE4_Archive/Timefire - Copy 4.4/Saved/Cooked/WindowsNoEditor/Timefire/Content/Textures/T_Wood_Oak_D.uasset
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:385][ 0]LogSavePackage: Save=10.313291ms
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:385][ 0]LogSavePackage: Async saving from memory to ‘D:/UE4_Archive/Timefire - Copy 4.4/Saved/Cooked/WindowsNoEditor/Timefire/Content/Textures/T_Wood_Oak_D.uasset’
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:389][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Wood_Oak → D:/UE4_Archive/Timefire - Copy 4.4/Saved/Cooked/WindowsNoEditor/Timefire/Content/Materials/M_Wood_Oak.uasset
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:401][ 0]LogSavePackage: Save=11.324663ms
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:401][ 0]LogSavePackage: Async saving from memory to ‘D:/UE4_Archive/Timefire - Copy 4.4/Saved/Cooked/WindowsNoEditor/Timefire/Content/Materials/M_Wood_Oak.uasset’
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:402][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Water_M → D:/UE4_Archive/Timefire - Copy 4.4/Saved/Cooked/WindowsNoEditor/Timefire/Content/Textures/T_Water_M.uasset
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:408][ 0]LogSavePackage: Save=5.621847ms
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:408][ 0]LogSavePackage: Async saving from memory to ‘D:/UE4_Archive/Timefire - Copy 4.4/Saved/Cooked/WindowsNoEditor/Timefire/Content/Textures/T_Water_M.uasset’
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:410][ 0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals → D:/UE4_Archive/Timefire - Copy 4.4/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals.uasset
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:413][ 0]LogSavePackage: Save=1.713614ms
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:413][ 0]LogSavePackage: Async saving from memory to ‘D:/UE4_Archive/Timefire - Copy 4.4/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals.uasset’
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:414][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Water_Ocean → D:/UE4_Archive/Timefire - Copy 4.4/Saved/Cooked/WindowsNoEditor/Timefire/Content/Materials/M_Water_Ocean.uasset
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:422][ 0]LogSavePackage: Save=8.218606ms
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:422][ 0]LogSavePackage: Async saving from memory to ‘D:/UE4_Archive/Timefire - Copy 4.4/Saved/Cooked/WindowsNoEditor/Timefire/Content/Materials/M_Water_Ocean.uasset’
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:423][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Metal_Gold_D → D:/UE4_Archive/Timefire - Copy 4.4/Saved/Cooked/WindowsNoEditor/Timefire/Content/Textures/T_Metal_Gold_D.uasset
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:434][ 0]LogSavePackage: Save=10.397271ms
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:434][ 0]LogSavePackage: Async saving from memory to ‘D:/UE4_Archive/Timefire - Copy 4.4/Saved/Cooked/WindowsNoEditor/Timefire/Content/Textures/T_Metal_Gold_D.uasset’
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:438][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Metal_Gold → D:/UE4_Archive/Timefire - Copy 4.4/Saved/Cooked/WindowsNoEditor/Timefire/Content/Materials/M_Metal_Gold.uasset
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:452][ 0]LogSavePackage: Save=13.656539ms
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:452][ 0]LogSavePackage: Async saving from memory to ‘D:/UE4_Archive/Timefire - Copy 4.4/Saved/Cooked/WindowsNoEditor/Timefire/Content/Materials/M_Metal_Gold.uasset’
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:453][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Metal_Chrome → D:/UE4_Archive/Timefire - Copy 4.4/Saved/Cooked/WindowsNoEditor/Timefire/Content/Materials/M_Metal_Chrome.uasset
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:464][ 0]LogSavePackage: Save=10.828609ms
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:464][ 0]LogSavePackage: Async saving from memory to ‘D:/UE4_Archive/Timefire - Copy 4.4/Saved/Cooked/WindowsNoEditor/Timefire/Content/Materials/M_Metal_Chrome.uasset’
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:465][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Metal_Brushed_Nickel → D:/UE4_Archive/Timefire - Copy 4.4/Saved/Cooked/WindowsNoEditor/Timefire/Content/Materials/M_Metal_Brushed_Nickel.uasset
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:476][ 0]LogSavePackage: Save=10.446334ms
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:476][ 0]LogSavePackage: Async saving from memory to ‘D:/UE4_Archive/Timefire - Copy 4.4/Saved/Cooked/WindowsNoEditor/Timefire/Content/Materials/M_Metal_Brushed_Nickel.uasset’
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:478][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Detail_Rocky_N → D:/UE4_Archive/Timefire - Copy 4.4/Saved/Cooked/WindowsNoEditor/Timefire/Content/Textures/T_Detail_Rocky_N.uasset
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:482][ 0]LogSavePackage: Save=3.495857ms
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:482][ 0]LogSavePackage: Async saving from memory to ‘D:/UE4_Archive/Timefire - Copy 4.4/Saved/Cooked/WindowsNoEditor/Timefire/Content/Textures/T_Detail_Rocky_N.uasset’
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:484][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Brick_Clay_New_N → D:/UE4_Archive/Timefire - Copy 4.4/Saved/Cooked/WindowsNoEditor/Timefire/Content/Textures/T_Brick_Clay_New_N.uasset
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:494][ 0]LogSavePackage: Save=9.912955ms
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:494][ 0]LogSavePackage: Async saving from memory to ‘D:/UE4_Archive/Timefire - Copy 4.4/Saved/Cooked/WindowsNoEditor/Timefire/Content/Textures/T_Brick_Clay_New_N.uasset’
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:498][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Brick_Clay_New_M → D:/UE4_Archive/Timefire - Copy 4.4/Saved/Cooked/WindowsNoEditor/Timefire/Content/Textures/T_Brick_Clay_New_M.uasset
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:504][ 0]LogSavePackage: Save=5.704021ms
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:504][ 0]LogSavePackage: Async saving from memory to ‘D:/UE4_Archive/Timefire - Copy 4.4/Saved/Cooked/WindowsNoEditor/Timefire/Content/Textures/T_Brick_Clay_New_M.uasset’
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:506][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Brick_Clay_New_D → D:/UE4_Archive/Timefire - Copy 4.4/Saved/Cooked/WindowsNoEditor/Timefire/Content/Textures/T_Brick_Clay_New_D.uasset
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:517][ 0]LogSavePackage: Save=10.769612ms
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:518][ 0]LogSavePackage: Async saving from memory to ‘D:/UE4_Archive/Timefire - Copy 4.4/Saved/Cooked/WindowsNoEditor/Timefire/Content/Textures/T_Brick_Clay_New_D.uasset’
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:521][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Brick_Clay_New → D:/UE4_Archive/Timefire - Copy 4.4/Saved/Cooked/WindowsNoEditor/Timefire/Content/Materials/M_Brick_Clay_New.uasset
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:531][ 0]LogSavePackage: Save=9.291986ms
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:531][ 0]LogSavePackage: Async saving from memory to ‘D:/UE4_Archive/Timefire - Copy 4.4/Saved/Cooked/WindowsNoEditor/Timefire/Content/Materials/M_Brick_Clay_New.uasset’
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:532][ 0]LogCookCommandlet:Display: Cooking /Game/Houses/Textures/Mural_3_ → D:/UE4_Archive/Timefire - Copy 4.4/Saved/Cooked/WindowsNoEditor/Timefire/Content/Houses/Textures/Mural_3_.uasset
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:538][ 0]LogSavePackage: Save=5.906295ms
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:539][ 0]LogSavePackage: Async saving from memory to ‘D:/UE4_Archive/Timefire - Copy 4.4/Saved/Cooked/WindowsNoEditor/Timefire/Content/Houses/Textures/Mural_3_.uasset’
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:540][ 0]LogCookCommandlet:Display: Cooking /Game/Houses/Textures/Mural → D:/UE4_Archive/Timefire - Copy 4.4/Saved/Cooked/WindowsNoEditor/Timefire/Content/Houses/Textures/Mural.uasset
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:545][ 0]LogSavePackage: Save=4.748033ms
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:545][ 0]LogSavePackage: Async saving from memory to ‘D:/UE4_Archive/Timefire - Copy 4.4/Saved/Cooked/WindowsNoEditor/Timefire/Content/Houses/Textures/Mural.uasset’
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:546][ 0]LogCookCommandlet:Display: Cooking /Game/Houses/Materials/Mural_Mat → D:/UE4_Archive/Timefire - Copy 4.4/Saved/Cooked/WindowsNoEditor/Timefire/Content/Houses/Materials/Mural_Mat.uasset
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:552][ 0]LogSavePackage: Save=5.490910ms
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:553][ 0]LogSavePackage: Async saving from memory to ‘D:/UE4_Archive/Timefire - Copy 4.4/Saved/Cooked/WindowsNoEditor/Timefire/Content/Houses/Materials/Mural_Mat.uasset’
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:553][ 0]LogCookCommandlet:Display: Cooking /Game/Houses/Textures/Gazebo_3_ → D:/UE4_Archive/Timefire - Copy 4.4/Saved/Cooked/WindowsNoEditor/Timefire/Content/Houses/Textures/Gazebo_3_.uasset
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:632][ 0]LogSavePackage: Save=78.328995ms
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:632][ 0]LogSavePackage: Async saving from memory to ‘D:/UE4_Archive/Timefire - Copy 4.4/Saved/Cooked/WindowsNoEditor/Timefire/Content/Houses/Textures/Gazebo_3_.uasset’
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:653][ 0]LogCookCommandlet:Display: Cooking /Game/Houses/Textures/Gazebo_2_ → D:/UE4_Archive/Timefire - Copy 4.4/Saved/Cooked/WindowsNoEditor/Timefire/Content/Houses/Textures/Gazebo_2_.uasset
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:686][ 0]LogSavePackage: Save=33.184456ms
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:687][ 0]LogSavePackage: Async saving from memory to ‘D:/UE4_Archive/Timefire - Copy 4.4/Saved/Cooked/WindowsNoEditor/Timefire/Content/Houses/Textures/Gazebo_2_.uasset’
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:697][ 0]LogCookCommandlet:Display: Cooking /Game/Houses/Textures/Gazebo → D:/UE4_Archive/Timefire - Copy 4.4/Saved/Cooked/WindowsNoEditor/Timefire/Content/Houses/Textures/Gazebo.uasset
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:730][ 0]LogSavePackage: Save=31.680643ms
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:730][ 0]LogSavePackage: Async saving from memory to ‘D:/UE4_Archive/Timefire - Copy 4.4/Saved/Cooked/WindowsNoEditor/Timefire/Content/Houses/Textures/Gazebo.uasset’
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:740][ 0]LogCookCommandlet:Display: Cooking /Game/Houses/Materials/Gazebo_Mat → D:/UE4_Archive/Timefire - Copy 4.4/Saved/Cooked/WindowsNoEditor/Timefire/Content/Houses/Materials/Gazebo_Mat.uasset
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:746][ 0]LogSavePackage: Save=5.168234ms
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:746][ 0]LogSavePackage: Async saving from memory to ‘D:/UE4_Archive/Timefire - Copy 4.4/Saved/Cooked/WindowsNoEditor/Timefire/Content/Houses/Materials/Gazebo_Mat.uasset’
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:747][ 0]LogCookCommandlet:Display: Cooking /Game/Decals/Textures/Z_Decal_Square → D:/UE4_Archive/Timefire - Copy 4.4/Saved/Cooked/WindowsNoEditor/Timefire/Content/Decals/Textures/Z_Decal_Square.uasset
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:750][ 0]LogSavePackage: Save=2.899569ms
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:750][ 0]LogSavePackage: Async saving from memory to ‘D:/UE4_Archive/Timefire - Copy 4.4/Saved/Cooked/WindowsNoEditor/Timefire/Content/Decals/Textures/Z_Decal_Square.uasset’
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:751][ 0]LogCookCommandlet:Display: Cooking /Game/Decals/Materials/Z_Decal_Square_Mat → D:/UE4_Archive/Timefire - Copy 4.4/Saved/Cooked/WindowsNoEditor/Timefire/Content/Decals/Materials/Z_Decal_Square_Mat.uasset
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:757][ 0]LogSavePackage: Save=4.729671ms
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:757][ 0]LogSavePackage: Async saving from memory to ‘D:/UE4_Archive/Timefire - Copy 4.4/Saved/Cooked/WindowsNoEditor/Timefire/Content/Decals/Materials/Z_Decal_Square_Mat.uasset’
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.14:761][ 0]LogCookCommandlet:Display: Cooking /Temp/Autosaves/Game/Maps/UEDPCTimefire_City_02_Light → D:/UE4_Archive/Timefire - Copy 4.4/Saved/Cooked/WindowsNoEditor/Timefire/Saved/Autosaves/Game/Maps/UEDPCTimefire_City_02_Light.umap
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.29:062][ 0]LogWindows:Error: appError called: FMemoryWriter does not support data larger than 2GB. Archive name: D:/UE4_Archive/Timefire - Copy 4.4/Saved/Autosaves/Game/Maps/UEDPCTimefire_City_02_Light.umap.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.29:062][ 0]LogWindows:Error: Windows GetLastError: The operation completed successfully. (0)
LogPlayLevel:Display: UE4Editor-Cmd: begin: stack for UAT
LogPlayLevel:Display: UE4Editor-Cmd: Address = 0x97275bf8 (filename not found) [in C:\Windows\system32\KERNELBASE.dll]
LogPlayLevel:Display: UE4Editor-Cmd:
LogPlayLevel:Display: UE4Editor-Cmd: Address = 0x7cd53afc (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Core.dll]
LogPlayLevel:Display: UE4Editor-Cmd:
LogPlayLevel:Display: UE4Editor-Cmd: Address = 0x7cbf5b2a (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Core.dll]
LogPlayLevel:Display: UE4Editor-Cmd:
LogPlayLevel:Display: UE4Editor-Cmd: Address = 0x80730f85 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
LogPlayLevel:Display: UE4Editor-Cmd:
LogPlayLevel:Display: UE4Editor-Cmd: Address = 0x80732f37 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
LogPlayLevel:Display: UE4Editor-Cmd:
LogPlayLevel:Display: UE4Editor-Cmd: Address = 0x807f6b47 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
LogPlayLevel:Display: UE4Editor-Cmd:
LogPlayLevel:Display: UE4Editor-Cmd: Address = 0x78e76d5b (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
LogPlayLevel:Display: UE4Editor-Cmd:
LogPlayLevel:Display: UE4Editor-Cmd: Address = 0x792d84cc (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
LogPlayLevel:Display: UE4Editor-Cmd:
LogPlayLevel:Display: UE4Editor-Cmd: Address = 0x79295ab0 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
LogPlayLevel:Display: UE4Editor-Cmd:
LogPlayLevel:Display: UE4Editor-Cmd: Address = 0x792b5a02 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
LogPlayLevel:Display: UE4Editor-Cmd:
LogPlayLevel:Display: UE4Editor-Cmd: Address = 0xf70236bf (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
LogPlayLevel:Display: UE4Editor-Cmd:
LogPlayLevel:Display: UE4Editor-Cmd: Address = 0xf701c94c (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
LogPlayLevel:Display: UE4Editor-Cmd:
LogPlayLevel:Display: UE4Editor-Cmd: Address = 0xf701caaa (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
LogPlayLevel:Display: UE4Editor-Cmd:
LogPlayLevel:Display: UE4Editor-Cmd: Address = 0xf70288c9 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
LogPlayLevel:Display: UE4Editor-Cmd:
LogPlayLevel:Display: UE4Editor-Cmd: Address = 0xf70292b1 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
LogPlayLevel:Display: UE4Editor-Cmd:
LogPlayLevel:Display: UE4Editor-Cmd: Address = 0x996516ad (filename not found) [in C:\Windows\system32\KERNEL32.DLL]
LogPlayLevel:Display: UE4Editor-Cmd:
LogPlayLevel:Display: UE4Editor-Cmd: Address = 0x99ea4629 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
LogPlayLevel:Display: UE4Editor-Cmd:
LogPlayLevel:Display: UE4Editor-Cmd: Address = 0x99ea4629 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
LogPlayLevel:Display: UE4Editor-Cmd:
LogPlayLevel:Display: UE4Editor-Cmd:
LogPlayLevel:Display: UE4Editor-Cmd: end: stack for UAT
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.29:288][ 0]LogWindows: === Critical error: ===
LogPlayLevel:Display: UE4Editor-Cmd:
LogPlayLevel:Display: UE4Editor-Cmd: Unhandled Exception: 0x00000001
LogPlayLevel:Display: UE4Editor-Cmd:
LogPlayLevel:Display: UE4Editor-Cmd:
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.29:288][ 0]LogWindows: FMemoryWriter does not support data larger than 2GB. Archive name: D:/UE4_Archive/Timefire - Copy 4.4/Saved/Autosaves/Game/Maps/UEDPCTimefire_City_02_Light.umap.
LogPlayLevel:Display: UE4Editor-Cmd:
LogPlayLevel:Display: UE4Editor-Cmd:
LogPlayLevel:Display: UE4Editor-Cmd:
LogPlayLevel:Display: UE4Editor-Cmd: Address = 0x97275bf8 (filename not found) [in C:\Windows\system32\KERNELBASE.dll]
LogPlayLevel:Display: UE4Editor-Cmd:
LogPlayLevel:Display: UE4Editor-Cmd: Address = 0x7cd53afc (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Core.dll]
LogPlayLevel:Display: UE4Editor-Cmd:
LogPlayLevel:Display: UE4Editor-Cmd: Address = 0x7cbf5b2a (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Core.dll]
LogPlayLevel:Display: UE4Editor-Cmd:
LogPlayLevel:Display: UE4Editor-Cmd: Address = 0x80730f85 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
LogPlayLevel:Display: UE4Editor-Cmd:
LogPlayLevel:Display: UE4Editor-Cmd: Address = 0x80732f37 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
LogPlayLevel:Display: UE4Editor-Cmd:
LogPlayLevel:Display: UE4Editor-Cmd: Address = 0x807f6b47 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
LogPlayLevel:Display: UE4Editor-Cmd:
LogPlayLevel:Display: UE4Editor-Cmd: Address = 0x78e76d5b (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
LogPlayLevel:Display: UE4Editor-Cmd:
LogPlayLevel:Display: UE4Editor-Cmd: Address = 0x792d84cc (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
LogPlayLevel:Display: UE4Editor-Cmd:
LogPlayLevel:Display: UE4Editor-Cmd: Address = 0x79295ab0 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
LogPlayLevel:Display: UE4Editor-Cmd:
LogPlayLevel:Display: UE4Editor-Cmd: Address = 0x792b5a02 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
LogPlayLevel:Display: UE4Editor-Cmd:
LogPlayLevel:Display: UE4Editor-Cmd: Address = 0xf70236bf (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
LogPlayLevel:Display: UE4Editor-Cmd:
LogPlayLevel:Display: UE4Editor-Cmd: Address = 0xf701c94c (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
LogPlayLevel:Display: UE4Editor-Cmd:
LogPlayLevel:Display: UE4Editor-Cmd: Address = 0xf701caaa (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
LogPlayLevel:Display: UE4Editor-Cmd:
LogPlayLevel:Display: UE4Editor-Cmd: Address = 0xf70288c9 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
LogPlayLevel:Display: UE4Editor-Cmd:
LogPlayLevel:Display: UE4Editor-Cmd: Address = 0xf70292b1 (filename not found) [in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Cmd.exe]
LogPlayLevel:Display: UE4Editor-Cmd:
LogPlayLevel:Display: UE4Editor-Cmd: Address = 0x996516ad (filename not found) [in C:\Windows\system32\KERNEL32.DLL]
LogPlayLevel:Display: UE4Editor-Cmd:
LogPlayLevel:Display: UE4Editor-Cmd: Address = 0x99ea4629 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
LogPlayLevel:Display: UE4Editor-Cmd:
LogPlayLevel:Display: UE4Editor-Cmd: Address = 0x99ea4629 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
LogPlayLevel:Display: UE4Editor-Cmd:
LogPlayLevel:Display: UE4Editor-Cmd:
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.29:293][ 0]LogExit: Executing StaticShutdownAfterError
LogPlayLevel:Display: UE4Editor-Cmd: [2014.09.07-21.16.29:343][ 0]LogWindows: FPlatformMisc::RequestExit(1)
LogPlayLevel:Display: CommandUtils.Run: Run: Took 33.9150803s to run UE4Editor-Cmd.exe
LogPlayLevel:Display: Project.Cook: Cook failed. Deleting cooked data.
LogPlayLevel:Display: ErrorReporter.Error: ERROR: AutomationTool error: Cook failed.
LogPlayLevel:Display: BuildCommand.Execute: ERROR: BUILD FAILED
LogPlayLevel:Display: Program.Main: ERROR: AutomationTool terminated with exception:
LogPlayLevel:Display: Program.Main: ERROR: Exception in AutomationScripts.Automation: BUILD FAILED: Failed while running Cook for D:\UE4_Archive\Timefire - Copy 4.4\Timefire.uproject; see log C:\Program Files\Unreal Engine\4.4\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt
LogPlayLevel:Display: Stacktrace: at Project.Cook(ProjectParams Params)
LogPlayLevel:Display: at BuildCookRun.DoBuildCookRun(ProjectParams Params)
LogPlayLevel:Display: at BuildCommand.Execute()
LogPlayLevel:Display: at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands)
LogPlayLevel:Display: at AutomationTool.Automation.Process(String[] CommandLine)
LogPlayLevel:Display: at AutomationTool.Program.MainProc(Object Param)
LogPlayLevel:Display: at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
LogPlayLevel:Display: at AutomationTool.Program.Main()
LogPlayLevel:Display: Program.Main: ERROR: BUILD FAILED: Failed while running Cook for D:\UE4_Archive\Timefire - Copy 4.4\Timefire.uproject; see log C:\Program Files\Unreal Engine\4.4\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt
LogPlayLevel:Display: ProcessManager.KillAll: Trying to kill 0 spawned processes.
LogPlayLevel:Display: Program.Main: AutomationTool exiting with ExitCode=25
LogPlayLevel:Display: Domain_ProcessExit
LogPlayLevel:Display: ProcessManager.KillAll: Trying to kill 0 spawned processes.
LogPlayLevel:Display: copying UAT log files…
LogPlayLevel:Display: RunUAT.bat ERROR: AutomationTool was unable to run successfully.
LogPlayLevel:Display: BUILD FAILED

It was able to launch before I build light, and even the previous file before light was build can still launch

Howdy Joe,

Thank you for reporting this issue. I am just going to need a bit more information from you before i look into this issue. Would you be able to attach your DXdiag and your project log files to this post? Also, what Android device are you currently using to launch to? Does your project use any level streaming?

Any additional information would be greatly appreciated.

Thanks and have a great day!

Hi Sean,

Here is my log and DXdiag.

link text

If you load up a fresh project template, are you able play that project in standalone? If that fails, I would highly recommend that you uninstall and then re-install UE4, there could of been an issue when you downloaded the Engine and this may help to trouble shoot it.

Thanks!

Hey Joe1029,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you.