Can not install Rider plugin: Failed to build RiderLink plugin

I just got the Rider IDE, and made a new project.
I updated the IDE to the latest version.
Rider did its startup sequence and told me I need RiderLink, either install in the Engine or to a project.
Both options result in an error message:
Failed to build RiderLink plugin

From what I could find online its always the plugin from the marketplace.
So I uninstalled the two plugins from the marketplace I had installed, but this error persist.

It points to a log from which I dont really know what I am looking at.

I see a lot of repeats of these lines:
“Excluded folder name”
“Not under compatible directories”
“because it doesn’t appear to be a module header.”
“Could not find include directory for”
“is not exporting types so we are ignoring the dependency”
“doesn’t exist.”

At the end there is a short section which starts with “------ Building 83 action(s) started ------”

And it seems that it keeps stopping at number 80 with this message:

[79/83] Link [x64] UnrealEditor-RiderLC.dll
   Creating library C:\Users\Unkown\AppData\Local\Temp\UnrealLink\Kufuket\HostProject\Plugins\RiderLink\Intermediate\Build\Win64\x64\UnrealEditor\Development\RiderLC\UnrealEditor-RiderLC.sup.lib and object C:\Users\Unkown\AppData\Local\Temp\UnrealLink\Kufuket\HostProject\Plugins\RiderLink\Intermediate\Build\Win64\x64\UnrealEditor\Development\RiderLC\UnrealEditor-RiderLC.sup.exp
[80/83] Link [x64] UnrealEditor-RiderLC.lib
   Creating library C:\Users\Unkown\AppData\Local\Temp\UnrealLink\Kufuket\HostProject\Plugins\RiderLink\Intermediate\Build\Win64\x64\UnrealEditor\Development\RiderLC\UnrealEditor-RiderLC.lib and object C:\Users\Unkown\AppData\Local\Temp\UnrealLink\Kufuket\HostProject\Plugins\RiderLink\Intermediate\Build\Win64\x64\UnrealEditor\Development\RiderLC\UnrealEditor-RiderLC.exp
Total time in Parallel executor: 105.95 seconds
Total execution time: 123.44 seconds
CompilationResultException: Error: OtherCompilationError
   at UnrealBuildTool.ActionGraph.ExecuteActionsAsync(BuildConfiguration BuildConfiguration, List`1 ActionsToExecute, List`1 TargetDescriptors, ILogger Logger, IActionArtifactCache actionArtifactCache) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionGraph.cs:line 417
   at UnrealBuildTool.BuildMode.BuildAsync(TargetMakefile[] Makefiles, List`1 TargetDescriptors, BuildConfiguration BuildConfiguration, BuildOptions Options, FileReference WriteOutdatedActionsFile, ILogger Logger) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 801
   at UnrealBuildTool.BuildMode.BuildAsync(List`1 TargetDescriptors, BuildConfiguration BuildConfiguration, ISourceFileWorkingSet WorkingSet, BuildOptions Options, FileReference WriteOutdatedActionsFile, ILogger Logger, Boolean bSkipPreBuildTargets) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 411
   at UnrealBuildTool.BuildMode.ExecuteAsync(CommandLineArguments Arguments, ILogger Logger) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 252
   at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 659
WriteFileIfChanged() wrote 161 changed files of 161 requested writes.

It seems that last part is actually describing the error, but I dont know what it means.
Also, I dont really know what it refers to with D:\build, for as far as I know I only have a C:\ drive, and no USB attached.

Is Rider missing some references to the right folder?
If so, where are those hidden?

Or is it something else?

Nevermind.
I just uninstalled all of Rider, and downloaded it again.
Now it works, but I do not know what the problem was.

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