Can not build project with FMOD for Unreal 2.0.2.20 for iOS Simulator - Error “building for iOS Simulator, but linking in object file built for iOS”

Hi guys, I have Xcode 15.2 + MacOS Sonoma 14.2.1 + iPhone SDK 17.2 + Apple M3 chip

When I build my project with FMOD for Unreal 2.0.2.20 for iOS Simulator on have an error:

/Plugins/FMODStudio/Binaries/IOS/libfmodL_iphoneos.a(libfmodL_iphoneos.a-arm64-master.o)

building for iOS Simulator, but linking in object file built for iOS, file ‘/Plugins/FMODStudio/Binaries/IOS/libfmodL_iphoneos.a’

Found that in downloaded latest verison “fmodstudio20220ue5.3mac.zip” from https://www.fmod.com/download#fmodforunreal inside folder “Plugins/FMODStudio/Binaries/IOS” there are no files for iOS Simulator (so it’s not builded for support it or they just forgot to do it)

So next i found on page https://www.fmod.com/docs/2.02/api/platforms-ios.html#ios-specific-starter-guide that they Released iOS simulator binary for Core Engine and Studio Engine

FMOD Core Engine library

  • /api/core/lib/libfmod_iphonesimulator.a - Release iOS simulator binary for production code.

  • /api/core/lib/libfmodL_iphonesimulator.a - Release iOS simulator binary with logging enabled for development.

FMOD Studio Engine library (used in conjunction with core library)

  • /api/studio/lib/libfmodstudio_iphonesimulator.a - Release iOS simulator binary for production code.

  • /api/studio/lib/libfmodstudioL_iphonesimulator.a - Release iOS simulator binary with logging enabled for development.

So next step from page https://www.fmod.com/download#fmodengine I downloaded “fmodstudioapi20220ios-installer.dmg” inside 2 folders “/api/core/lib” and “/api/studio/lib” I found these files and copy it to my folder “/Plugins/FMODStudio/Binaries/IOS/”, and it didn’t work :slight_smile:

So just to try luck I made a copy of this folder and deleted files that work for iOS build only

libfmod_iphoneos.a

libfmodL_iphoneos.a

libfmodstudio_iphoneos.a

libfmodstudioL_iphoneos.a

Next step renamed files

libfmod_iphonesimulator.a → libfmod_iphoneos.a

libfmodL_iphonesimulator.a → libfmodL_iphoneos.a

libfmodstudio_iphonesimulator.a → libfmodstudio_iphoneos.a

libfmodstudioL_iphonesimulator.a → libfmodstudioL_iphoneos.a

And finally I successfully builded and launched my project with FMOD for Unreal 2.0.2.20 for iOS Simulator

FMOD team need to rebuild FMOD for Unreal with adding _iphonesimulator and _appletvsimulator files and support and it will launch on iOS/TVOS Simulators with any problems.

PS same you can do with TVOS Simulator and fix it