Can not build and package Dedicated Server game in Launcher Binary Build Engine

Can not build and package Dedicated Server game in Launcher Binary Build Engine

The normal development package build, and then run

WindowsNoEditor\GameName\Binaries\Win64\GameName.exe TestMap -server -game

will launch game normally. No dedicated server running.

Also, I know it can be build and package Dedicated Server with UE4 full source codes.

If Epic hasn’t changed anything lately, you can’t build a dedicated server via Launcher Version. You will only get the required Build Configs if you build the Engine from Source (like you said)

Yes, thats true and still ridiculous in my opinion. You need an engine source build to be able to generate a dedicated server. So, sooner or later all or most multiplayer games will need a source build.

I asked about this a good while ago.
Epic replayed that it was do to concern for the download size.

Now that they added the option to download debug info.
Its odd they did not do the same for the dedicated server dependences.

Thank you, I know what’s happening.

Would love a reply from Epic :slight_smile: