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Can not access an event, that is inherited from C++ base class

I can’t access in level blueprint an event of my controller, that is inherited from C++ base class of it controller. I’m trying to do this via reference to my controller, but can’t (it looks like this event does not exist). But I CAN access needed functionality, if I move it from this event to a function. But it does not look nice.
Why I can not access the event directly?
(in C++ this event is declared as public)

The solution is to add “Blueprintcallable” argument to declaration of the method.