You can no longer use Fixed Relative Bounds on Particle System s as of 4.15. This is a problem, because you need to be able to set Bounds for GPU particles and improve runtime performance.
I noticed this as well, please fix!
Hey, thanks for the bug report! We’ll have our guys follow up on AnswerHub to get this resolved.
As it turns out Fixed Bounds are completely broken.
Place a particle in the level with fixed bounds on, and GPU sprites won’t render at all.
There used to be a bug and Min was Max and Max was min, Wonder if switching the values fixes the problem and this bug made it back into stable.
Just checked, doesn’t fix the problemo!
I guess it wasn’t the same bug then, Well at least it was tested.