Can no longer packaged after FAB Plugin installation

Summary

Can no longer package project when FAB plugin is installed for 5.4.4

What type of bug are you experiencing?

UI/Tools

Steps to Reproduce

  • Install Fab Plugin to UE 5.4.4
  • Open a Project (Windows)
  • Package in Debug mode (Windows)
  • Crash, packaging failed.

Expected Result

I should be able to package my project as pre-FAB Plugin installation.

Observed Result

[2024.10.24-20.40.25:662][565]UATHelper: Packaging (Windows): LogOutputDevice: Warning:
[2024.10.24-20.40.25:662][565]UATHelper: Packaging (Windows): Script Stack (0 frames) :
[2024.10.24-20.40.26:756][568]UATHelper: Packaging (Windows): LogWindows: Error: appError called: Assertion failed: CurrentApplication.IsValid() [File:D:\build++UE5\Sync\LocalInstall\Engine\Source\Runtime\Slate\Public\Framework\Application\SlateApplication.h] [Line: 256]
[2024.10.24-20.40.26:756][568]UATHelper: Packaging (Windows): LogWindows: Error: begin: stack for UAT
[2024.10.24-20.40.26:756][568]UATHelper: Packaging (Windows): LogWindows: Error: === Critical error: ===
[2024.10.24-20.40.26:756][568]UATHelper: Packaging (Windows): LogWindows: Error:
[2024.10.24-20.40.26:756][568]UATHelper: Packaging (Windows): LogWindows: Error: Assertion failed: CurrentApplication.IsValid() [File:D:\build++UE5\Sync\LocalInstall\Engine\Source\Runtime\Slate\Public\Framework\Application\SlateApplication.h] [Line: 256]
[2024.10.24-20.40.26:756][568]UATHelper: Packaging (Windows): LogWindows: Error:
[2024.10.24-20.40.26:756][568]UATHelper: Packaging (Windows): LogWindows: Error:
[2024.10.24-20.40.26:756][568]UATHelper: Packaging (Windows): LogWindows: Error:
[2024.10.24-20.40.26:756][568]UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x000001c4d00748a4 UnrealEditor-Fab.dll!FSlateApplication::Get() [D:\build++UE5\Sync\LocalInstall\Engine\Source\Runtime\Slate\Public\Framework\Application\SlateApplication.h:256]
[2024.10.24-20.40.26:756][568]UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x000001c4d008db4d UnrealEditor-Fab.dll!FFabBrowser::RegisterSlateStyle() [D:\build++UE5\Sync\LocalBuilds\Fab\0.0.1\HostProject\Plugins\Fab\Source\Fab\Private\FabBrowser.cpp:98]
[2024.10.24-20.40.26:756][568]UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x000001c4d0082e8d UnrealEditor-Fab.dll!FFabBrowser::Init() [D:\build++UE5\Sync\LocalBuilds\Fab\0.0.1\HostProject\Plugins\Fab\Source\Fab\Private\FabBrowser.cpp:68]
[2024.10.24-20.40.26:756][568]UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x000001c4d009889d UnrealEditor-Fab.dll!FFabModule::StartupModule() [D:\build++UE5\Sync\LocalBuilds\Fab\0.0.1\HostProject\Plugins\Fab\Source\Fab\Private\FabModule.cpp:36]
[2024.10.24-20.40.26:756][568]UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffc587be42b UnrealEditor-Core.dll!FModuleManager::LoadModuleWithFailureReason() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Modules\ModuleManager.cpp:674]
[2024.10.24-20.40.26:756][568]UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffd0b93a944 UnrealEditor-Projects.dll!FModuleDescriptor::LoadModulesForPhase() [D:\build++UE5\Sync\Engine\Source\Runtime\Projects\Private\ModuleDescriptor.cpp:696]
[2024.10.24-20.40.26:756][568]UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffd0b956ec1 UnrealEditor-Projects.dll!FPluginManager::TryLoadModulesForPlugin() [D:\build++UE5\Sync\Engine\Source\Runtime\Projects\Private\PluginManager.cpp:2766]
[2024.10.24-20.40.26:756][568]UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffd0b93a1fe UnrealEditor-Projects.dll!FPluginManager::LoadModulesForEnabledPlugins() [D:\build++UE5\Sync\Engine\Source\Runtime\Projects\Private\PluginManager.cpp:2903]
[2024.10.24-20.40.26:756][568]UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff7dcca34e2 UnrealEditor-Cmd.exe!FEngineLoop::LoadStartupModules() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4745]
[2024.10.24-20.40.26:756][568]UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff7dcca7079 UnrealEditor-Cmd.exe!FEngineLoop::PreInitPostStartupScreen() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4000]
[2024.10.24-20.40.26:756][568]UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff7dcc9e146 UnrealEditor-Cmd.exe!GuardedMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:136]
[2024.10.24-20.40.26:756][568]UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff7dcc9e42a UnrealEditor-Cmd.exe!GuardedMainWrapper() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
[2024.10.24-20.40.26:756][568]UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff7dcca18a4 UnrealEditor-Cmd.exe!LaunchWindowsStartup() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
[2024.10.24-20.40.26:756][568]UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff7dccb70c4 UnrealEditor-Cmd.exe!WinMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298]
[2024.10.24-20.40.26:756][568]UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff7dccb96e6 UnrealEditor-Cmd.exe!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
[2024.10.24-20.40.26:756][568]UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffdb73e257d KERNEL32.DLL!UnknownFunction
[2024.10.24-20.40.26:756][568]UATHelper: Packaging (Windows): LogWindows: Error:
[2024.10.24-20.40.26:756][568]UATHelper: Packaging (Windows): LogWindows: Error: end: stack for UAT
[2024.10.24-20.40.26:986][568]PackagingResults: Error: appError called: Assertion failed: CurrentApplication.IsValid() [File:D:\build++UE5\Sync\LocalInstall\Engine\Source\Runtime\Slate\Public\Framework\Application\SlateApplication.h] [Line: 256]
[2024.10.24-20.40.26:986][568]PackagingResults: Error: begin: stack for UAT
[2024.10.24-20.40.26:986][568]PackagingResults: Error: === Critical error: ===
[2024.10.24-20.40.26:986][568]PackagingResults: Error: Assertion failed: CurrentApplication.IsValid() [File:D:\build++UE5\Sync\LocalInstall\Engine\Source\Runtime\Slate\Public\Framework\Application\SlateApplication.h] [Line: 256]
[2024.10.24-20.40.26:986][568]PackagingResults: Error: [Callstack] 0x000001c4d00748a4 UnrealEditor-Fab.dll!FSlateApplication::Get() [D:\build++UE5\Sync\LocalInstall\Engine\Source\Runtime\Slate\Public\Framework\Application\SlateApplication.h:256]
[2024.10.24-20.40.26:986][568]PackagingResults: Error: [Callstack] 0x000001c4d008db4d UnrealEditor-Fab.dll!FFabBrowser::RegisterSlateStyle() [D:\build++UE5\Sync\LocalBuilds\Fab\0.0.1\HostProject\Plugins\Fab\Source\Fab\Private\FabBrowser.cpp:98]
[2024.10.24-20.40.26:986][568]PackagingResults: Error: [Callstack] 0x000001c4d0082e8d UnrealEditor-Fab.dll!FFabBrowser::Init() [D:\build++UE5\Sync\LocalBuilds\Fab\0.0.1\HostProject\Plugins\Fab\Source\Fab\Private\FabBrowser.cpp:68]
[2024.10.24-20.40.26:986][568]PackagingResults: Error: [Callstack] 0x000001c4d009889d UnrealEditor-Fab.dll!FFabModule::StartupModule() [D:\build++UE5\Sync\LocalBuilds\Fab\0.0.1\HostProject\Plugins\Fab\Source\Fab\Private\FabModule.cpp:36]
[2024.10.24-20.40.26:986][568]PackagingResults: Error: [Callstack] 0x00007ffc587be42b UnrealEditor-Core.dll!FModuleManager::LoadModuleWithFailureReason() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Modules\ModuleManager.cpp:674]
[2024.10.24-20.40.26:986][568]PackagingResults: Error: [Callstack] 0x00007ffd0b93a944 UnrealEditor-Projects.dll!FModuleDescriptor::LoadModulesForPhase() [D:\build++UE5\Sync\Engine\Source\Runtime\Projects\Private\ModuleDescriptor.cpp:696]
[2024.10.24-20.40.26:986][568]PackagingResults: Error: [Callstack] 0x00007ffd0b956ec1 UnrealEditor-Projects.dll!FPluginManager::TryLoadModulesForPlugin() [D:\build++UE5\Sync\Engine\Source\Runtime\Projects\Private\PluginManager.cpp:2766]
[2024.10.24-20.40.26:986][568]PackagingResults: Error: [Callstack] 0x00007ffd0b93a1fe UnrealEditor-Projects.dll!FPluginManager::LoadModulesForEnabledPlugins() [D:\build++UE5\Sync\Engine\Source\Runtime\Projects\Private\PluginManager.cpp:2903]
[2024.10.24-20.40.26:986][568]PackagingResults: Error: [Callstack] 0x00007ff7dcca34e2 UnrealEditor-Cmd.exe!FEngineLoop::LoadStartupModules() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4745]
[2024.10.24-20.40.26:986][568]PackagingResults: Error: [Callstack] 0x00007ff7dcca7079 UnrealEditor-Cmd.exe!FEngineLoop::PreInitPostStartupScreen() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4000]
[2024.10.24-20.40.26:986][568]PackagingResults: Error: [Callstack] 0x00007ff7dcc9e146 UnrealEditor-Cmd.exe!GuardedMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:136]
[2024.10.24-20.40.26:986][568]PackagingResults: Error: [Callstack] 0x00007ff7dcc9e42a UnrealEditor-Cmd.exe!GuardedMainWrapper() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
[2024.10.24-20.40.26:986][568]PackagingResults: Error: [Callstack] 0x00007ff7dcca18a4 UnrealEditor-Cmd.exe!LaunchWindowsStartup() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
[2024.10.24-20.40.26:986][568]PackagingResults: Error: [Callstack] 0x00007ff7dccb70c4 UnrealEditor-Cmd.exe!WinMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298]
[2024.10.24-20.40.26:986][568]PackagingResults: Error: [Callstack] 0x00007ff7dccb96e6 UnrealEditor-Cmd.exe!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
[2024.10.24-20.40.26:986][568]PackagingResults: Error: [Callstack] 0x00007ffdb73e257d KERNEL32.DLL!UnknownFunction
[2024.10.24-20.40.26:986][568]PackagingResults: Error: end: stack for UAT
[2024.10.24-20.40.29:810][577]UATHelper: Packaging (Windows): Took 9.10s to run UnrealEditor-Cmd.exe, ExitCode=3
[2024.10.24-20.40.29:831][577]UATHelper: Packaging (Windows): Cook failed.
[2024.10.24-20.40.29:831][577]UATHelper: Packaging (Windows): (see C:\Users\yohan\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Epic+Games+UE_5.4\Log.txt for full exception trace)
[2024.10.24-20.40.29:831][577]UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 18s
[2024.10.24-20.40.29:831][577]UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
[2024.10.24-20.40.29:853][577]UATHelper: Packaging (Windows): BUILD FAILED

Platform

PC

Operating System

Windows 11

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