Can no longer packaged after FAB Plugin installation

Summary

Can no longer package project when FAB plugin is installed for 5.4.4

What type of bug are you experiencing?

UI/Tools

Steps to Reproduce

  • Install Fab Plugin to UE 5.4.4
  • Open a Project (Windows)
  • Package in Debug mode (Windows)
  • Crash, packaging failed.

Expected Result

I should be able to package my project as pre-FAB Plugin installation.

Observed Result

[2024.10.24-20.40.25:662][565]UATHelper: Packaging (Windows): LogOutputDevice: Warning:
[2024.10.24-20.40.25:662][565]UATHelper: Packaging (Windows): Script Stack (0 frames) :
[2024.10.24-20.40.26:756][568]UATHelper: Packaging (Windows): LogWindows: Error: appError called: Assertion failed: CurrentApplication.IsValid() [File:D:\build++UE5\Sync\LocalInstall\Engine\Source\Runtime\Slate\Public\Framework\Application\SlateApplication.h] [Line: 256]
[2024.10.24-20.40.26:756][568]UATHelper: Packaging (Windows): LogWindows: Error: begin: stack for UAT
[2024.10.24-20.40.26:756][568]UATHelper: Packaging (Windows): LogWindows: Error: === Critical error: ===
[2024.10.24-20.40.26:756][568]UATHelper: Packaging (Windows): LogWindows: Error:
[2024.10.24-20.40.26:756][568]UATHelper: Packaging (Windows): LogWindows: Error: Assertion failed: CurrentApplication.IsValid() [File:D:\build++UE5\Sync\LocalInstall\Engine\Source\Runtime\Slate\Public\Framework\Application\SlateApplication.h] [Line: 256]
[2024.10.24-20.40.26:756][568]UATHelper: Packaging (Windows): LogWindows: Error:
[2024.10.24-20.40.26:756][568]UATHelper: Packaging (Windows): LogWindows: Error:
[2024.10.24-20.40.26:756][568]UATHelper: Packaging (Windows): LogWindows: Error:
[2024.10.24-20.40.26:756][568]UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x000001c4d00748a4 UnrealEditor-Fab.dll!FSlateApplication::Get() [D:\build++UE5\Sync\LocalInstall\Engine\Source\Runtime\Slate\Public\Framework\Application\SlateApplication.h:256]
[2024.10.24-20.40.26:756][568]UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x000001c4d008db4d UnrealEditor-Fab.dll!FFabBrowser::RegisterSlateStyle() [D:\build++UE5\Sync\LocalBuilds\Fab\0.0.1\HostProject\Plugins\Fab\Source\Fab\Private\FabBrowser.cpp:98]
[2024.10.24-20.40.26:756][568]UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x000001c4d0082e8d UnrealEditor-Fab.dll!FFabBrowser::Init() [D:\build++UE5\Sync\LocalBuilds\Fab\0.0.1\HostProject\Plugins\Fab\Source\Fab\Private\FabBrowser.cpp:68]
[2024.10.24-20.40.26:756][568]UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x000001c4d009889d UnrealEditor-Fab.dll!FFabModule::StartupModule() [D:\build++UE5\Sync\LocalBuilds\Fab\0.0.1\HostProject\Plugins\Fab\Source\Fab\Private\FabModule.cpp:36]
[2024.10.24-20.40.26:756][568]UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffc587be42b UnrealEditor-Core.dll!FModuleManager::LoadModuleWithFailureReason() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Modules\ModuleManager.cpp:674]
[2024.10.24-20.40.26:756][568]UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffd0b93a944 UnrealEditor-Projects.dll!FModuleDescriptor::LoadModulesForPhase() [D:\build++UE5\Sync\Engine\Source\Runtime\Projects\Private\ModuleDescriptor.cpp:696]
[2024.10.24-20.40.26:756][568]UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffd0b956ec1 UnrealEditor-Projects.dll!FPluginManager::TryLoadModulesForPlugin() [D:\build++UE5\Sync\Engine\Source\Runtime\Projects\Private\PluginManager.cpp:2766]
[2024.10.24-20.40.26:756][568]UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffd0b93a1fe UnrealEditor-Projects.dll!FPluginManager::LoadModulesForEnabledPlugins() [D:\build++UE5\Sync\Engine\Source\Runtime\Projects\Private\PluginManager.cpp:2903]
[2024.10.24-20.40.26:756][568]UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff7dcca34e2 UnrealEditor-Cmd.exe!FEngineLoop::LoadStartupModules() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4745]
[2024.10.24-20.40.26:756][568]UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff7dcca7079 UnrealEditor-Cmd.exe!FEngineLoop::PreInitPostStartupScreen() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4000]
[2024.10.24-20.40.26:756][568]UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff7dcc9e146 UnrealEditor-Cmd.exe!GuardedMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:136]
[2024.10.24-20.40.26:756][568]UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff7dcc9e42a UnrealEditor-Cmd.exe!GuardedMainWrapper() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
[2024.10.24-20.40.26:756][568]UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff7dcca18a4 UnrealEditor-Cmd.exe!LaunchWindowsStartup() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
[2024.10.24-20.40.26:756][568]UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff7dccb70c4 UnrealEditor-Cmd.exe!WinMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298]
[2024.10.24-20.40.26:756][568]UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff7dccb96e6 UnrealEditor-Cmd.exe!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
[2024.10.24-20.40.26:756][568]UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffdb73e257d KERNEL32.DLL!UnknownFunction
[2024.10.24-20.40.26:756][568]UATHelper: Packaging (Windows): LogWindows: Error:
[2024.10.24-20.40.26:756][568]UATHelper: Packaging (Windows): LogWindows: Error: end: stack for UAT
[2024.10.24-20.40.26:986][568]PackagingResults: Error: appError called: Assertion failed: CurrentApplication.IsValid() [File:D:\build++UE5\Sync\LocalInstall\Engine\Source\Runtime\Slate\Public\Framework\Application\SlateApplication.h] [Line: 256]
[2024.10.24-20.40.26:986][568]PackagingResults: Error: begin: stack for UAT
[2024.10.24-20.40.26:986][568]PackagingResults: Error: === Critical error: ===
[2024.10.24-20.40.26:986][568]PackagingResults: Error: Assertion failed: CurrentApplication.IsValid() [File:D:\build++UE5\Sync\LocalInstall\Engine\Source\Runtime\Slate\Public\Framework\Application\SlateApplication.h] [Line: 256]
[2024.10.24-20.40.26:986][568]PackagingResults: Error: [Callstack] 0x000001c4d00748a4 UnrealEditor-Fab.dll!FSlateApplication::Get() [D:\build++UE5\Sync\LocalInstall\Engine\Source\Runtime\Slate\Public\Framework\Application\SlateApplication.h:256]
[2024.10.24-20.40.26:986][568]PackagingResults: Error: [Callstack] 0x000001c4d008db4d UnrealEditor-Fab.dll!FFabBrowser::RegisterSlateStyle() [D:\build++UE5\Sync\LocalBuilds\Fab\0.0.1\HostProject\Plugins\Fab\Source\Fab\Private\FabBrowser.cpp:98]
[2024.10.24-20.40.26:986][568]PackagingResults: Error: [Callstack] 0x000001c4d0082e8d UnrealEditor-Fab.dll!FFabBrowser::Init() [D:\build++UE5\Sync\LocalBuilds\Fab\0.0.1\HostProject\Plugins\Fab\Source\Fab\Private\FabBrowser.cpp:68]
[2024.10.24-20.40.26:986][568]PackagingResults: Error: [Callstack] 0x000001c4d009889d UnrealEditor-Fab.dll!FFabModule::StartupModule() [D:\build++UE5\Sync\LocalBuilds\Fab\0.0.1\HostProject\Plugins\Fab\Source\Fab\Private\FabModule.cpp:36]
[2024.10.24-20.40.26:986][568]PackagingResults: Error: [Callstack] 0x00007ffc587be42b UnrealEditor-Core.dll!FModuleManager::LoadModuleWithFailureReason() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Modules\ModuleManager.cpp:674]
[2024.10.24-20.40.26:986][568]PackagingResults: Error: [Callstack] 0x00007ffd0b93a944 UnrealEditor-Projects.dll!FModuleDescriptor::LoadModulesForPhase() [D:\build++UE5\Sync\Engine\Source\Runtime\Projects\Private\ModuleDescriptor.cpp:696]
[2024.10.24-20.40.26:986][568]PackagingResults: Error: [Callstack] 0x00007ffd0b956ec1 UnrealEditor-Projects.dll!FPluginManager::TryLoadModulesForPlugin() [D:\build++UE5\Sync\Engine\Source\Runtime\Projects\Private\PluginManager.cpp:2766]
[2024.10.24-20.40.26:986][568]PackagingResults: Error: [Callstack] 0x00007ffd0b93a1fe UnrealEditor-Projects.dll!FPluginManager::LoadModulesForEnabledPlugins() [D:\build++UE5\Sync\Engine\Source\Runtime\Projects\Private\PluginManager.cpp:2903]
[2024.10.24-20.40.26:986][568]PackagingResults: Error: [Callstack] 0x00007ff7dcca34e2 UnrealEditor-Cmd.exe!FEngineLoop::LoadStartupModules() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4745]
[2024.10.24-20.40.26:986][568]PackagingResults: Error: [Callstack] 0x00007ff7dcca7079 UnrealEditor-Cmd.exe!FEngineLoop::PreInitPostStartupScreen() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4000]
[2024.10.24-20.40.26:986][568]PackagingResults: Error: [Callstack] 0x00007ff7dcc9e146 UnrealEditor-Cmd.exe!GuardedMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:136]
[2024.10.24-20.40.26:986][568]PackagingResults: Error: [Callstack] 0x00007ff7dcc9e42a UnrealEditor-Cmd.exe!GuardedMainWrapper() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
[2024.10.24-20.40.26:986][568]PackagingResults: Error: [Callstack] 0x00007ff7dcca18a4 UnrealEditor-Cmd.exe!LaunchWindowsStartup() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
[2024.10.24-20.40.26:986][568]PackagingResults: Error: [Callstack] 0x00007ff7dccb70c4 UnrealEditor-Cmd.exe!WinMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298]
[2024.10.24-20.40.26:986][568]PackagingResults: Error: [Callstack] 0x00007ff7dccb96e6 UnrealEditor-Cmd.exe!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
[2024.10.24-20.40.26:986][568]PackagingResults: Error: [Callstack] 0x00007ffdb73e257d KERNEL32.DLL!UnknownFunction
[2024.10.24-20.40.26:986][568]PackagingResults: Error: end: stack for UAT
[2024.10.24-20.40.29:810][577]UATHelper: Packaging (Windows): Took 9.10s to run UnrealEditor-Cmd.exe, ExitCode=3
[2024.10.24-20.40.29:831][577]UATHelper: Packaging (Windows): Cook failed.
[2024.10.24-20.40.29:831][577]UATHelper: Packaging (Windows): (see C:\Users\yohan\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Epic+Games+UE_5.4\Log.txt for full exception trace)
[2024.10.24-20.40.29:831][577]UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 18s
[2024.10.24-20.40.29:831][577]UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
[2024.10.24-20.40.29:853][577]UATHelper: Packaging (Windows): BUILD FAILED

Platform

PC

Operating System

Windows 11

1 Like

Same here, unable to build unless FAB plugin is disabled.

Same here. Need to disable Fab plugin to compile my very simple project.

Can confirm I’m seeing this too with the same UE Version. Windows 10.

Can confirm I have this too

Unfortunately, receiving this issue in 5.3 and 5.4

Yep, same here for cooking and packing project in UE 5.4.4 on Windows 11

I also have the same problem. Using UE5.4.4. Disabling Fab allows the project to compile again.

I observe the same problem in UE 5.4.4 building an empty project. Disabling the FAB plugin is the only thing that fixes the problem.

I can confirm that disabling the FAB UE5 engine plugin did allow me to cook and package my project again with UE 5.4.4 on Windows 11.

same here …

Same here as of Nov 7. Can’t package any builds while Fab plugin is active. Disabling plugin resolves issue.

UE 5.4.4 source build
Modded Lyra game

Seems like this should be higher priority.

[2024.11.07-09.12.49:384][263]UATHelper: Packaging (Windows): LogOutputDevice: Warning:
[2024.11.07-09.12.49:384][263]UATHelper: Packaging (Windows): Script Stack (0 frames) :
[2024.11.07-09.12.49:878][307]UATHelper: Packaging (Windows): LogWindows: Error: appError called: Assertion failed: CurrentApplication.IsValid() [File:F:\Unreal Engine\UE_5.4.4_Build\Engine\Source\Runtime\Slate\Public\Framework\Application\SlateApplication.h] [Line: 256]
[2024.11.07-09.12.49:878][307]UATHelper: Packaging (Windows): LogWindows: Error: begin: stack for UAT
[2024.11.07-09.12.49:878][307]UATHelper: Packaging (Windows): LogWindows: Error: === Critical error: ===
[2024.11.07-09.12.49:878][307]UATHelper: Packaging (Windows): LogWindows: Error:
[2024.11.07-09.12.49:878][307]UATHelper: Packaging (Windows): LogWindows: Error: Assertion failed: CurrentApplication.IsValid() [File:F:\Unreal Engine\UE_5.4.4_Build\Engine\Source\Runtime\Slate\Public\Framework\Application\SlateApplication.h] [Line: 256]
[2024.11.07-09.12.49:878][307]UATHelper: Packaging (Windows): LogWindows: Error:
[2024.11.07-09.12.49:878][307]UATHelper: Packaging (Windows): LogWindows: Error:
[2024.11.07-09.12.49:878][307]UATHelper: Packaging (Windows): LogWindows: Error:
[2024.11.07-09.12.49:878][307]UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x000002cde4e94504 UnrealEditor-Fab.dll!FSlateApplication::Get() [F:\Unreal Engine\UE_5.4.4_Build\Engine\Source\Runtime\Slate\Public\Framework\Application\SlateApplication.h:256]
[2024.11.07-09.12.49:878][307]UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x000002cde4eacb2d UnrealEditor-Fab.dll!FFabBrowser::RegisterSlateStyle() [F:\Unreal Engine\UE_5.4.4_Build\Engine\Plugins\Fab\Source\Fab\Private\FabBrowser.cpp:98]
[2024.11.07-09.12.49:878][307]UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x000002cde4ea1ffd UnrealEditor-Fab.dll!FFabBrowser::Init() [F:\Unreal Engine\UE_5.4.4_Build\Engine\Plugins\Fab\Source\Fab\Private\FabBrowser.cpp:68]
[2024.11.07-09.12.49:878][307]UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x000002cde4eb7610 UnrealEditor-Fab.dll!FFabModule::StartupModule() [F:\Unreal Engine\UE_5.4.4_Build\Engine\Plugins\Fab\Source\Fab\Private\FabModule.cpp:36]
[2024.11.07-09.12.49:878][307]UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffef878a4da UnrealEditor-Core.dll!FModuleManager::LoadModuleWithFailureReason() [F:\Unreal Engine\UE_5.4.4_Build\Engine\Source\Runtime\Core\Private\Modules\ModuleManager.cpp:674]
[2024.11.07-09.12.49:878][307]UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007fff83d9a854 UnrealEditor-Projects.dll!FModuleDescriptor::LoadModulesForPhase() [F:\Unreal Engine\UE_5.4.4_Build\Engine\Source\Runtime\Projects\Private\ModuleDescriptor.cpp:696]
[2024.11.07-09.12.49:878][307]UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007fff83db6e61 UnrealEditor-Projects.dll!FPluginManager::TryLoadModulesForPlugin() [F:\Unreal Engine\UE_5.4.4_Build\Engine\Source\Runtime\Projects\Private\PluginManager.cpp:2766]
[2024.11.07-09.12.49:878][307]UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007fff83d9a10e UnrealEditor-Projects.dll!FPluginManager::LoadModulesForEnabledPlugins() [F:\Unreal Engine\UE_5.4.4_Build\Engine\Source\Runtime\Projects\Private\PluginManager.cpp:2903]
[2024.11.07-09.12.49:878][307]UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff7504e34e2 UnrealEditor-Cmd.exe!FEngineLoop::LoadStartupModules() [F:\Unreal Engine\UE_5.4.4_Build\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4745]
[2024.11.07-09.12.49:878][307]UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff7504e7079 UnrealEditor-Cmd.exe!FEngineLoop::PreInitPostStartupScreen() [F:\Unreal Engine\UE_5.4.4_Build\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4000]
[2024.11.07-09.12.49:878][307]UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff7504de146 UnrealEditor-Cmd.exe!GuardedMain() [F:\Unreal Engine\UE_5.4.4_Build\Engine\Source\Runtime\Launch\Private\Launch.cpp:136]
[2024.11.07-09.12.49:878][307]UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff7504de42a UnrealEditor-Cmd.exe!GuardedMainWrapper() [F:\Unreal Engine\UE_5.4.4_Build\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
[2024.11.07-09.12.49:878][307]UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff7504e18a4 UnrealEditor-Cmd.exe!LaunchWindowsStartup() [F:\Unreal Engine\UE_5.4.4_Build\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
[2024.11.07-09.12.49:878][307]UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff7504f70c4 UnrealEditor-Cmd.exe!WinMain() [F:\Unreal Engine\UE_5.4.4_Build\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298]
[2024.11.07-09.12.49:878][307]UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff7504f96e6 UnrealEditor-Cmd.exe!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
[2024.11.07-09.12.49:878][307]UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff834797374 KERNEL32.DLL!UnknownFunction []
[2024.11.07-09.12.49:878][307]UATHelper: Packaging (Windows): LogWindows: Error:
[2024.11.07-09.12.49:878][307]UATHelper: Packaging (Windows): LogWindows: Error: end: stack for UAT
[2024.11.07-09.12.49:880][307]PackagingResults: Error: appError called: Assertion failed: CurrentApplication.IsValid() [File:F:\Unreal Engine\UE_5.4.4_Build\Engine\Source\Runtime\Slate\Public\Framework\Application\SlateApplication.h] [Line: 256]
[2024.11.07-09.12.49:880][307]PackagingResults: Error: begin: stack for UAT
[2024.11.07-09.12.49:880][307]PackagingResults: Error: === Critical error: ===
[2024.11.07-09.12.49:880][307]PackagingResults: Error: Assertion failed: CurrentApplication.IsValid() [File:F:\Unreal Engine\UE_5.4.4_Build\Engine\Source\Runtime\Slate\Public\Framework\Application\SlateApplication.h] [Line: 256]
[2024.11.07-09.12.49:880][307]PackagingResults: Error: [Callstack] 0x000002cde4e94504 UnrealEditor-Fab.dll!FSlateApplication::Get() [F:\Unreal Engine\UE_5.4.4_Build\Engine\Source\Runtime\Slate\Public\Framework\Application\SlateApplication.h:256]
[2024.11.07-09.12.49:880][307]PackagingResults: Error: [Callstack] 0x000002cde4eacb2d UnrealEditor-Fab.dll!FFabBrowser::RegisterSlateStyle() [F:\Unreal Engine\UE_5.4.4_Build\Engine\Plugins\Fab\Source\Fab\Private\FabBrowser.cpp:98]
[2024.11.07-09.12.49:880][307]PackagingResults: Error: [Callstack] 0x000002cde4ea1ffd UnrealEditor-Fab.dll!FFabBrowser::Init() [F:\Unreal Engine\UE_5.4.4_Build\Engine\Plugins\Fab\Source\Fab\Private\FabBrowser.cpp:68]
[2024.11.07-09.12.49:880][307]PackagingResults: Error: [Callstack] 0x000002cde4eb7610 UnrealEditor-Fab.dll!FFabModule::StartupModule() [F:\Unreal Engine\UE_5.4.4_Build\Engine\Plugins\Fab\Source\Fab\Private\FabModule.cpp:36]
[2024.11.07-09.12.49:880][307]PackagingResults: Error: [Callstack] 0x00007ffef878a4da UnrealEditor-Core.dll!FModuleManager::LoadModuleWithFailureReason() [F:\Unreal Engine\UE_5.4.4_Build\Engine\Source\Runtime\Core\Private\Modules\ModuleManager.cpp:674]
[2024.11.07-09.12.49:880][307]PackagingResults: Error: [Callstack] 0x00007fff83d9a854 UnrealEditor-Projects.dll!FModuleDescriptor::LoadModulesForPhase() [F:\Unreal Engine\UE_5.4.4_Build\Engine\Source\Runtime\Projects\Private\ModuleDescriptor.cpp:696]
[2024.11.07-09.12.49:880][307]PackagingResults: Error: [Callstack] 0x00007fff83db6e61 UnrealEditor-Projects.dll!FPluginManager::TryLoadModulesForPlugin() [F:\Unreal Engine\UE_5.4.4_Build\Engine\Source\Runtime\Projects\Private\PluginManager.cpp:2766]
[2024.11.07-09.12.49:880][307]PackagingResults: Error: [Callstack] 0x00007fff83d9a10e UnrealEditor-Projects.dll!FPluginManager::LoadModulesForEnabledPlugins() [F:\Unreal Engine\UE_5.4.4_Build\Engine\Source\Runtime\Projects\Private\PluginManager.cpp:2903]
[2024.11.07-09.12.49:880][307]PackagingResults: Error: [Callstack] 0x00007ff7504e34e2 UnrealEditor-Cmd.exe!FEngineLoop::LoadStartupModules() [F:\Unreal Engine\UE_5.4.4_Build\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4745]
[2024.11.07-09.12.49:880][307]PackagingResults: Error: [Callstack] 0x00007ff7504e7079 UnrealEditor-Cmd.exe!FEngineLoop::PreInitPostStartupScreen() [F:\Unreal Engine\UE_5.4.4_Build\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4000]
[2024.11.07-09.12.49:881][307]PackagingResults: Error: [Callstack] 0x00007ff7504de146 UnrealEditor-Cmd.exe!GuardedMain() [F:\Unreal Engine\UE_5.4.4_Build\Engine\Source\Runtime\Launch\Private\Launch.cpp:136]
[2024.11.07-09.12.49:881][307]PackagingResults: Error: [Callstack] 0x00007ff7504de42a UnrealEditor-Cmd.exe!GuardedMainWrapper() [F:\Unreal Engine\UE_5.4.4_Build\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
[2024.11.07-09.12.49:881][307]PackagingResults: Error: [Callstack] 0x00007ff7504e18a4 UnrealEditor-Cmd.exe!LaunchWindowsStartup() [F:\Unreal Engine\UE_5.4.4_Build\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
[2024.11.07-09.12.49:881][307]PackagingResults: Error: [Callstack] 0x00007ff7504f70c4 UnrealEditor-Cmd.exe!WinMain() [F:\Unreal Engine\UE_5.4.4_Build\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298]
[2024.11.07-09.12.49:881][307]PackagingResults: Error: [Callstack] 0x00007ff7504f96e6 UnrealEditor-Cmd.exe!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
[2024.11.07-09.12.49:881][307]PackagingResults: Error: [Callstack] 0x00007ff834797374 KERNEL32.DLL!UnknownFunction []
[2024.11.07-09.12.49:881][307]PackagingResults: Error: end: stack for UAT
[2024.11.07-09.12.49:930][311]UATHelper: Packaging (Windows): Took 6.84s to run UnrealEditor-Cmd.exe, ExitCode=3
[2024.11.07-09.12.49:962][314]UATHelper: Packaging (Windows): Cook failed.
[2024.11.07-09.12.49:962][314]UATHelper: Packaging (Windows): (see F:\Unreal Engine\UE_5.4.4_Build\Engine\Programs\AutomationTool\Saved\Logs\Log.txt for full exception trace)
[2024.11.07-09.12.49:972][314]UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 19s
[2024.11.07-09.12.49:972][314]UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
[2024.11.07-09.12.50:004][316]UATHelper: Packaging (Windows): BUILD FAILED
[2024.11.07-09.12.50:005][317]LogStreaming: Display: FlushAsyncLoading(440): 1 QueuedPackages, 0 AsyncPackages
[2024.11.07-09.12.50:016][317]PackagingResults: Error: Unknown Cook Failure