Currently I’m trying to push int32 index from NDC when spawning is started and assuming that all the control over that index is done in some C++ class manager. But actually I still didn’t manage to pass an array of positions to update all particles…
Not sure I’m doing it the right way honestly From what I see now looks like Data Channels is more suitable for hit & forget kind of systems
What I’m trying to do is to spawn bullets singular particles in first emitter using NDC and then generate the trail of particles behind each bullet using child emitter by receive event + update the positions…