I’ve been playing around with UE 5+ and building worlds but having issues with a GPU that can’t handle the engine very well (currently a GTX 1650 4GB). I am about to install a new GPU that should fare better but want to ensure the rest of my build is sufficient.
I HATE the ‘texture streaming has exceeded graphics memory’
That error is related to the number of textures that have been loaded by the GPU since the editor opened, it’s not just your current level.
If you spend a long time auditioning different materials and textures, you will get that message, along with the world-famous ‘texture streaming poolsize’ message.
Yeah - I have that now LOL Maybe I am just being too demanding of what I want, but it’s for somewhat of an open-world RPG, so wile every interior portion of the adventure is a separate instance, the world itself is not. And I am using autolayers for my landscape…
Is there a way to get rid of that error without taking away the textures or is it just something I’ll have to ignore?
The landscape itself isn’t too complex, I think. I do am running auto-generated landscape code to transition from dirt to rock to cliff face to mountain based on the Z axis, but nothing too extreme. One mountain…