BLUF: I’ve bought assets, made a game using those assets, and now want to form an LLC and sell that game under the LLC’s license.
Other answers on this answer hub state you can share assets to others so they can create a project under your license. However, this doesn’t address if you want to share assets to a company you formed and sell a game using your personally bought asset under the company’s license.
Relevant Marketplace FAQ:
“Can I share products with my team and organization?
Yes, you can share Marketplace products for the limited purpose of the project(s) that you are developing within your team, organization, or company and its subsidiaries. Sharing products outside of your team or organization is prohibited. Team and organization members cannot use products in an unlimited fashion for their own outside projects.”
I would accept this as what I’m looking for except it is not referenced in any EULAs or other agreements (which is what would be used in any kind of litigation I imagine, FAQs are much more subject to change after you’ve already acted on the answer).
I know this is essentially requesting confirmation of a FAQ answer in one of the “legalese” agreements, so I won’t be offended if that’s not possible and will be sorry it wasted your time. However, an amendment to one of the EULAs or even marketplace guidelines addressing this scenario could save indie devs from re-purchasing sometimes thousands of dollars in assets when they decide to sell their game with newly formed LLC protection.
These are the places I have looked for reasonable equivalents to back up the FAQ answer:
There’s a short blurb in the Creator’s EULA that addresses distributions (sharing) from company to employees and contractors (as answered in another question on this hub) but doesn’t address the other way around (employees to company/team/organization) and also doesn’t state this applies to marketplace content (at least I couldn’t find where it states that with my non-lawyer eyes):
1.(A).f. “Distributions to employees and contractors - You also may Distribute Content (other than Paid Plug-ins) to an Engine Licensee who is your employee or your contractor who does not have rights under their license to the same Content, but only to permit that Engine Licensee to utilize that Content in good faith to develop a Product or other product created under the Engine License on your behalf for Distribution by you under the Engine License, and not for the purpose of Content pooling or any other Distribution or sublicensing of Content that is not permitted under this Agreement. Recipients of such a Distribution have a limited license to use, reproduce, display, perform, and modify that Content to develop your Product as outlined above, and for no other purpose.”
Basically, I can’t afford to re-purchase all the assets used in my game, especially since most of them were on sale when I bought them. For reference, it is over $1000 in assets. The majority of which are massively augmented, built upon, or are just bits of the full asset but still require usage rights. Either way, thanks for making an awesome platform available to the masses, Epic is progressing game development like no one else!
Phil T