In other words, I have already created a unique game mechanic and a map to play it on. If I were to publish it as it is now, and I wanted to create new maps later, I would be essentially publishing the same exact game again, but with a new map. Is that the only way to do it, or can I release a published game with multiple maps at once? Thanks!
@Matakage , In a UEFN Project, you can only have one “Default Map” at a time. We do not have support for multi-map or loading maps at runtime. You can open the GameFeatureData in your content browser to set the map.
You can build your experience, set the map and publish it. You can create multiple maps and change the Default Map, but you can only publish with one Default Map at a time. This publishing will be to the same game.
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Thanks!
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