Can Morph Targets be used in tandem with skeleton animations in matinee?

Hey guys,

I’m currently transferring my project from UDK to UE4, and have a quick question in regards to morph targets and skeletal animations.

If I have a mesh animate via matinee, using its skeletal animations, can I also play morph targets on that same mesh? For example, if I have a human mesh, and its skeleton is using a run animation, can i also play morph targets say for facial expressions? Would there be any conflicts in running the two types of anims at once?