can mobile devices use UE5’s Water System? I’m going over several ocean simulation methods, I’d just like to know if this one is even a possibility.
If it can use it, can it handle it? I have little knowledge of the performance cost of the Water System.
For example, how would the Water System compare to an (similarly sized) ocean consisting of tiled low-poly VAT meshes?
Thanks for any input! I’m trying hard to get moving in the right direction here but there’s so many paths to choose from.