Can mobile devices use UE5's Water System plugin?

can mobile devices use UE5’s Water System? I’m going over several ocean simulation methods, I’d just like to know if this one is even a possibility.

If it can use it, can it handle it? I have little knowledge of the performance cost of the Water System.

For example, how would the Water System compare to an (similarly sized) ocean consisting of tiled low-poly VAT meshes?

Thanks for any input! I’m trying hard to get moving in the right direction here but there’s so many paths to choose from.

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