I am building a model to sell in the Unreal Marketplace. I created a material for the model that uses “M_MS_Surface_Material” as a parent.
This material parent is located here:
Engine/Plugins/Bridge Content/MSPresets/M_MS_Surface_Material
---- The Problem:
Clearly, the material supports Quixel Bridge Megascans imports. But does the material belong to Quixel or Epic Games? If the material belongs to Quixel, I assume cannot use it, per Quixel’s Terms of Use. But if the material belongs to Epic Games as part of Quixel’s integration, can I use the preset as a materials parent?
Please advise.