Hi Unreal team!
I bought the 6700xt from amd at the height of the pandemic for much more than I wanted, so I dont want to have to upgrade soon. The problem is it tanks raytracing performance.
My question is: can lumen be hybridized with hardware raytracing so that you would only have hardware raytracing at close to mid distance, and could have lumen for far away levels of detail where you wont necessarily notice the lower detail, so there is no “LOD popping”, but with better performance for open world games?
Also could a hybridized lumen be used a certain distance behind your view, so more things that typically aren’t raytraced (because they aren’t renedered?) would reflect?
I am not really a “techie” type, but those are my questions. I DONT want to have to upgrade my video card for awhile…