Can Lumen be hybridized with hardware raytracing?

Hi Unreal team!

I bought the 6700xt from amd at the height of the pandemic for much more than I wanted, so I dont want to have to upgrade soon. The problem is it tanks raytracing performance.

My question is: can lumen be hybridized with hardware raytracing so that you would only have hardware raytracing at close to mid distance, and could have lumen for far away levels of detail where you wont necessarily notice the lower detail, so there is no “LOD popping”, but with better performance for open world games?

Also could a hybridized lumen be used a certain distance behind your view, so more things that typically aren’t raytraced (because they aren’t renedered?) would reflect?

I am not really a “techie” type, but those are my questions. I DONT want to have to upgrade my video card for awhile…

Nope

Though it’s not entirely clear what you’re asking. Lumen has a hardware raytracing option. Unreal also has a deprecated hardware raytracing GI option, which is extremely performance heavy and I wouldn’t recommend using it at all unless you are rendering a cinematic or a still and can crank the samples up.

Regardless of what you’re referring to, the answer is still no. Lumen’s hardware raytracing can’t be used in combination with software raytracing, and Lumen can’t be used with the deprecated raytraced GI.