Recently I had noticed that my ‘can jump’ node was not operating as it used to in V4.12.
I found this link:
Which says that the issue has been fixed, although I am still having the exact same issue after updating to UE4.13.2.
Is there any workarounds for this at the moment as it is very frustrating.
If you notice, the fix version for that issue is 4.14, which means that you’ll need to be working in 4.14 in order to have the fix, or grab the fix commit and merge it into your engine if you are using a source build.
Have a great day
Thanks for the answer! I never noticed that part before, much appreciated!