I’ve just found the UE forums because I’m looking to see if there are movies that are rendered in real time by any PC that’s running UE, rather than watching a media file of a movie that’s been pre-rendered by some sort of super computer, like Toy Story for example.
Any info about this would be much appreciated. Cheers.
Do you mean a movies/videos made exclusively in Unreal by a single PC and not a large render farm? Maybe some specifics on what exactly you mean will help clear this up some.
If you were meaning using Unreal and a single PC to create a short film, Unreal has a tutorial series that does just that:
he means a native UE contents with a real-time film inside (like a movie made with cinematics). aka DEMO.
@Darcal73 it is possible to do real-time cinematics in unreal and generate a movie in an executable, but it doesn’t has any practical justification.
When you do things real-time is because you want interact with the experience. If the exposed contents (the movie) is fixed and the spectator can only see the same that can be seen in a regular movie then there is no sense to build everything inside unreal, optimize, etc for the same results.
In the case of VR you can find some actual real-time 3d short movies but are more like an experience because you are in an immersive medium and the real-time method justifies the goal.
You have also a lot of cons about the concept of real-time movies.
You need a high end hardware to enjoy the visuals
the contents of a 2 hours movie (characters, backgrounds, sounds, textures, general assets) would take a lot of storage.
A traditional movie is light in terms of storage and performance for low end hardware because everything is ‘cooked’ in a traditional movie.
In a traditional movie is the same if the movie is about south park with 2d chars or a transformers movie…it will take almost the same storage, even for performance. The hardware will just play the stream whatever it is.
There is a growing number of movies studios using unreal in the pipeline and using its real-time capabilities to output the assets like filming with traditional tools for later post-production ,etc. But they just are using unreal as a creative tool and generate materials for the movie. Don’t use unreal as the movie itself.
So regarding your question. You can find some short movie (like a Nvidia real-time demo/proof of concept) done in unreal, but don’t expect a full featured movie for now.
Thanks for the replies. I understand that it’d be a waste of resources meaning processing power and data storage. Obviously some games have storyline cut-scenes that are rendered in real time by the game’s 3D engine just like the game itself but it’s justified because it’s within a mostly interactive environment.
I just liked the idea but it’s quite pointless I suppose.