I can make it spawn using the SpawnProp function if it is a prop. However, I do not know how to spawn the same wood/metal/brick buildings that the player places.
In the past I was able to do this using level instance devices. I am still having problems with UEFN, which is not yet supported.
Did you try to build any of those in Fortnite then come back to UEFN and copy it from there ? If it’s a prop you’ll be able to move it/ teleport it, maybe not spawn it though.
I encountered an issue while attempting to use a prop manipulator for the RestoreHealth() function on player-built wooden structures. When I attached the prop manipulator, the structure turned into a standard creative prop, losing its edit ability. This leads me to believe that moving or teleporting it might result in the same limitation. Additionally, I tried to spawn the structure using SpawnProp function, but I couldn’t locate the player builds asset in the content browser.
Well I don’t think all the fortnite props are considered as building props for some reason, maybe you can try to export them with FortnitePorting and import them as Static Meshes then put them inside a new blueprint that you’ll be able to select as an asset reference