Hi, i’m working with a 3d object from blender. The textures were exported with UDIM so I’m using virtual textures to work with it and color space set as virtual sRGB.
But when I try to use height map (set as a virtual texture in color space virtual grayscale), blend use the node NormalFromHightmap and blend it with the normals using a BlendAnbleClorrectedNormals it flickers on the Lit and Detailed lighting view.