I made some buttons within a blueprint and am trying to add movement to them when clicked, but can’t seem to get them functioning. I used the widget interaction component to connect my left click to my VR motion controller, and it worked when interacting with widgets. How can I connect the same button to to a button within a blueprint that isn’t a widget?
If the button is not a widget, then what is it? A static mesh? As the name suggests, the Widget Interaction Component is to be used with widgets. When not dealing with widgets, a much more simplified line trace can be used instead.
Thank you. I’ve never used it before. I’ll give it a try.^^


