To clarify, your question is that, assuming numerous different meshes (animated, destructible… Etc) are all using the same material, is it possible to have them all rendered in a single draw call in order to maximize performance?
To clarify, your question is that, assuming numerous different meshes (animated, destructible… Etc) are all using the same material, is it possible to have them all rendered in a single draw call in order to maximize performance?