Thank you!
It seems I need to figure out how to add some invisible surfaces, yet ones which can be targeted, to the node called “teleport root”. I actually also put grass from the open world tutorial in my level, so I need to see if it ignores that or not (I’m a bit worried that the grass will get in the way of the aiming).
We are, at this time, not interested in a multi-user environment. We are leaning more towards a product configurator (but the product in this case is very large).