You’ll probably be better with the multi user template that has most of walk and fly navigation, more intuitive vr navigation and bookmark systems. Its closer to architecture walk through than the product viewer.
It seems I need to figure out how to add some invisible surfaces, yet ones which can be targeted, to the node called “teleport root”. I actually also put grass from the open world tutorial in my level, so I need to see if it ignores that or not (I’m a bit worried that the grass will get in the way of the aiming).
We are, at this time, not interested in a multi-user environment. We are leaning more towards a product configurator (but the product in this case is very large).