I’m not sure if I missed a video tutorial on the product viewer blueprints (I see they are commented, but still pretty difficult to understand).
I’d like to walk around a house in VR, which has several different floor heights.
Trouble is, I’m not sure what, exactly, makes the floor in the product viewer a functional teleport target?
Also, what happens if there’s a thick rug on the floor in one of the rooms? Can’t I target that area then?