Can I use the 'Get random point in radius' node to move my character to a random location?

I have four instances of the same character blueprint within my level and I want them to move to different random points sequentially (X & Y only), but only when they are not possessed. Is it possible to achieve this with a ‘Get random point in radius’ node placed within my character blueprint and if so how would I make it active only when that particular instance of the blueprint is not possessed? Here’s a screenshot of what I currently have:


If you put the random location movement event into your AIcontroller, you can unposses your pawn, spawn an AIcontroller and possess your old pawn with the newly spawned AIcontroller. then in that AIcontroller, there will be the function or event to find a random point in radius. keep in mind that node is meant to be used with navmeshes.