Can I use the call in editor in the blueprint to permanently transfer the value to another blueprint? Every time I compile, this value will become the default value

So how can I use the call in editor in the blueprint to permanently transfer the value to another blueprint? Every time I compile, this value will become the default value.

Yes, the blueprints will always take their default value.

But… what you can do is use the save game, even during edit mode.

If one blueprint writes to the save game, as long as the other blueprints know to load from there, everything’s fine :slight_smile: