Can I use static meshes as clothes?

Hello. I want to add simple clothes (like shirts, boxers) to my character. I don’t need cloth simulation for it so I’ve just created static meshes for it and added it in BP. I don’t have animations for character now, so don’t know if it’s enough. Should I use “set master bone component” node like I do with skeletal meshes or it’ll be enough?
Character BP where I connecting clothes:

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usually you need to put the clothes on the char in blender/maya
and then “transfer weights” so that the clothes get the bone vertex mappings of the body
otherwise the body will clip through the clothes because they aren’t deforming.

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Do you mean I should duplicate rig from character to clothes?

No, static meshes do not suffer from deformities, when you animate your character, the mesh will remain static and will cross the character’s body, an alternative is to duplicate the skeleton with the same animations and apply material that leaves the clothing visible in just one area.

So, I need skeletal meshes for cloth anyway?

Yes, as long as you don’t want the clothes to simulate physics, but if you have a high knowledge with textures and depth effect, you can have any clothes rendered over the character’s skin in the same material, just changing the clothes by changing the texture via instanced material.

I don’t have a high knowledge with textures and depth effect(.

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Well, I resolve the problem with clothes in Blender, but now I can’t import it separately. Can you give me more details? I did transfer weights, but it works only when clothes is a part of character, so I can’t remove that clothes in unreal.

make two versions
one with the clothes, one without.
its actually common practice to delete the body where its hidden by the clothes
like outfit studio does in skyrim
but if you have a decent rig you can just join it all into one mesh and transfer weights should do a decent job.