Post Content:
Hello Epic Team,
I’m preparing a complete Unreal Engine 5.0 scene for Fab Marketplace submission, and I’d like to confirm the correct usage rights regarding Quixel Megascans vegetation assets (plants, trees, foliage, etc.).
Here’s my situation clearly:
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I’m creating a fully built interior/exterior environment using Unreal Engine 5.0.
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The scene includes Quixel Megascans plants and surfaces, imported through the Fab/Bridge integration.
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I am not modifying or exporting these assets outside Unreal (no FBX, OBJ, or texture redistribution).
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My goal is to sell the entire Unreal scene project (.uproject and content) as a Fab Marketplace product, not as standalone Megascans assets.
My Question:
Am I allowed to include Quixel Megascans vegetation assets inside my Unreal Engine project that I upload and sell on Fab Marketplace, provided they remain within the Unreal Engine ecosystem and are not redistributed separately?
I’ve read that Quixel Megascans assets can be used in any Unreal Engine project commercially, but redistribution outside the Epic ecosystem isn’t permitted. Since Fab is now part of the Epic ecosystem, I want to make sure this usage is compliant before submitting my project.