Can I use Postprocessing volume with Paper2D?


I am trying to create a 2d platformer. I want to add some sprites to the background and have them as a decoration. I’ve decided to use perspective camera instead of orthographic.

I’ve added some assets to the background and put them inside a post processing volume. But I can’t see any change on how they appear to the camera. It seems like it doesn’t work on paper 2d assets? Does it?

Okay so I’ve figured it out. It’s working it just needs you to enter to the process with the camera. Effects are applied to the camera just like a filter. They’re not applied to the environment. When i put my camera inside the process volume it works.