Can I use PC tutorials for an android race game project?

Hello everyone,

I’m beginner in UE, I took some basic courses and decided to make a mobile racing project for the sake of my learning… and now because of the lack of any adequete course for android can I use PC racing game tutorials for making a mobile racing game? is there any fatal difference? I can deal with small differences.

Hi Ironemin,

In my view: Once you get the android on-screen controls tied to vehicle movement, and can package/deploy/play on your phone at acceptable framerate: The only reason I can see a PC tutorial causing problems is if they have you add some thing that kills your framerate/performance.

So, I’d set up a console command to run when your app starts up for stat fps (or stat unit if you want to think about things in terms of frametime) Then, whenever you’re testing, you’ll immediately see the difference in FPS.

Hope that helps, Welcome to the Forums!

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For others looking that topic, I just encountered a problem about materials. there’s no difference a lot of except of that. you must consider “optimizing materials for mobile”
For example: some megascan materials are not proper initally, you must tile them for mobile. you must use custom uv. especially for water materials.

Heads up on using megascan materials on mobile: most of those textures are 4k (huge in terms of mobile) - There is a setting inside of each texture called “Maximum Texture Size”. Try setting this to a power of two to save on memory. (256, 512 etc.)

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