No, you cannot use NuGet packages directly in Unreal Engine projects. Unreal Engine uses a different build system and C++ codebase.
However, you can still use third-party libraries in Unreal Engine projects by manually including the library files and headers in your project’s source code. Here are the steps you can follow:
- Download the third-party library and extract it to a directory on your computer.
- Create a new directory in your Unreal Engine project’s
Source
directory to store the library files and headers. - Copy the library files (usually with
.lib
,.a
, or.so
extensions) into the new directory you just created. - Copy the library’s header files (usually in a separate
include
directory) into the same directory or a subdirectory. - Add the library files to your Unreal Engine project’s build system. For example, if you’re using Visual Studio, you’ll need to add the library files to the project’s linker settings.
Once you’ve done these steps, you can include the third-party library’s headers in your C++ code and use its functionality as needed. Keep in mind that some third-party libraries may require additional configuration or setup steps beyond what’s described here, so be sure to consult the library’s documentation for more information.