Can I use nanite to render many meshes within a single actor?

@MostHost_LA you are wrong.
Please read carefully. I didn’t say instances will slow you down. I say too much static mesh components in same actor will slow you down and you should use instances or multiple actors to eliminate performance problems. (look at my first comment)

For example, try to import a big FBX assembly with Import Into Level. Your performance will be worse than instances.

You just said same thing. Both of us suggested to use instance methods :smiley: