Now I have a face mesh which is obtained from scanning and registration. Is it possible to use my head mesh in metahuman? I would like to use my own head mesh while still use the skeleton, weights, etc. in order to use the expression system of MetaHuman.
Is it possible?
What I have tried:
I exported the head of metahuman as FBX. I rigidly aligned my own mesh to the metahuman head using Warp3. I transfered bones and weights to my own mesh using Blender. Finally the generated FBX was imported into UE4 and I connected Amination, BluePrint, etc. to the new head. But the head does not move with Live Link. Something must be wrong in this process…