Hello.
I have created an unreal project that takes an hour to package.
The lighting build can be done in a short time using Swarm Coordinator and 4 PCs.
However, it takes a long time to package.
Is it possible to distribute the packaging work among multiple PCs as in a lighting build?
Hey there @vs_studio! There isn’t currently a swarm builder, however you could look into cloud solutions for building projects if your is large enough! There are a number of services that offer this, however I’m not able to link them due to my position as it could be considered an endorsement. If you were to want to deploy UE in the cloud yourself here’s the documentation!
You can use Swarm for lightbuilding, and you can use FASTbuild for code building, and Incredibuild or SN-DBS for code and shader building… but there does become a point, at which everything ends up being pretty close to single-tasked.
Make sure you’re not building in the Test configuration, as that seems to t ake an extra 30-45 minutes in the linking phase. Otherwise, I don’t really have any other tips.