Can I Use Multi-User Editing in UE5 Without Perforce for Simple Collaboration?

My ver is 5.4

I want to work with a friend on a UE5 game project and collaborate in real time using the Multi-User Editing plugin. Since this is not a serious or large-scale project, I don’t think we need to use a version control system like Perforce.

  • Is it possible to collaborate only with the Multi-User Editing plugin, without Perforce?

  • Do I still need to send or share the project files with my friend before we can start working together?

Hey there @e7de84f7c71249dc8a21a7d1f05899f3! So the answer is technically yes, as long as you have the exact same project and can keep the project properly version controlled (The reason for using perforce usually) it still works.

You will have to send the project and keep syncing it to stay up to date whenever changes are made. So it’s usually recommended to just use some form of source control since you’ll have to do it manually.

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the most valuable thing for source control is to have not only a backup, but as many save points as possible, to be able to solve and find issues. don’t understimate it, even on simple projects, you could waste so much time with a broken build, that having source control could mean you don’t kill the project.

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I agree with @nande here, without source control it’s rather unsafe to work on games, especially in engines with lots of binary files like Unreal Engine. Even in small projects, sometimes errors need reversions that go back multiple versions of the project.

When using multi user editing, there are also some issues that can arise that basically require version control to resolve without needing to manually send the project over again then getting set up fresh.

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