Can I use motion matching together with state machines?

I am very impressed with the new Motion Matching performance using the 500 free animations. As a beginner, this makes an impressive motion experience possible with relatively little effort!

I plan to convert my project to Motion Matching. Currently I use State Machines for simple animations like Idle, Walk, Run, Jump and Crouch. However, my project also uses its own animations, e.g. a photo camera is brought out after an input action.

So my question is: could I use motion matching and the traditional state machines together? Or do I have any restrictions? I plan to create my main locomotion movements via motion matching, but custom movements still manually via state machines.

Is there anything against it? And is there anything I need to consider?

Hi, im opet. There is an update in the game animation sample. On the ABP u can find the new way to set up ur motion matching animation with state machines. I hope this helps answer your question :slight_smile: